ianfreddie07 Posted February 7, 2009 Well, this is my first foray into making a decent map. The idea behind Compaction is simple: Compact and full of action, hence the name. Screenshots: http://i200.photobucket.com/albums/aa313/ianfreddie07/Screenshot_Doom_20090207_160614.png http://i200.photobucket.com/albums/aa313/ianfreddie07/Screenshot_Doom_20090207_160631.png Unfinished Area http://i200.photobucket.com/albums/aa313/ianfreddie07/Screenshot_Doom_20090207_160837.png Comments and criticisms welcome. 0 Share this post Link to post
Deeforce Posted February 7, 2009 Your second and third picture are the same [FIXED]. The pictures look good, don’t know what else to say :-P, keep on creating! Maybe you want to use some new textures? This would be great! 0 Share this post Link to post
purist Posted February 7, 2009 Some height difference on the ceiling wouldn't go amiss. It's looking a bit flat at the moment. You should either raise or lower the lights at least. Otherwise quite neat for a first attempt. 0 Share this post Link to post
ianfreddie07 Posted February 8, 2009 Update! I worked on details, and finished the 2nd area. Lemme know what you think. http://img410.imageshack.us/my.php?image=screenshotdoom200902081hx9.png http://img5.imageshack.us/my.php?image=screenshotdoom200902081wv0.png http://img24.imageshack.us/my.php?image=screenshotdoom200902081gs2.png The next portion to be worked on: http://img9.imageshack.us/my.php?image=screenshotdoom200902081fp4.png 0 Share this post Link to post
TomoAlien Posted February 8, 2009 Nice, looks good so far. Oh, you should change the doors texture in the second screenshot to SPCDOOR2. 0 Share this post Link to post
ianfreddie07 Posted February 8, 2009 Oh, you should change the doors texture in the second screenshot to SPCDOOR2. Oh, that. The hallway blocked the view of the door. 0 Share this post Link to post