peach freak Posted February 11, 2009 Using a program like XWE or Wintex, is it possible to change the story texts found during the game? I was able to modify the Doom ending screen when you exit the game thanks to a friend, but I'm also interested in changing the stories as well. Is it possible, or am I stuck with the Doom II stories without breaking Vanilla Doom compatibility? Thanks. 0 Share this post Link to post
EarthQuake Posted February 11, 2009 You can pretty much change any string in the game using DeHackEd. This is the vanilla-compatible method, but it has one limitation: the string cannot be longer than it originally was in the game. I would suggest WhackEd2 for your DeHackEd needs, as opposed to using the original DOS version. I think you can even change the background graphic used for these intermission screens by modifying the strings section as well. 0 Share this post Link to post
jplstatic Posted February 26, 2009 if using zdoom, edit the language lump copied from the zdoom.pk3 file 0 Share this post Link to post
DaniJ Posted February 27, 2009 If using jDoom, you can replace those intermissions entirely by writing your own InFine script. 0 Share this post Link to post
Gez Posted February 27, 2009 jplstatic said:if using zdoom, edit the language lump copied from the zdoom.pk3 file You don't need to copy the whole language lump BTW. Only the part that you modify. And it's cleaner to change said text by having a MAPINFO lump anyway. In addition to the aforementioned ZDoom and jDoom, Eternity and Vavoom have their own ways of redefining these things, too. 0 Share this post Link to post