Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Control Center #10

Recommended Posts

This map kicks ass, and my ass.

one niggling thing though. one door also controls the red key door, which houses some pretty mad enemies. I had to dodge rockets from nowhere everytime I entered the main conveyor belt area.

Share this post

Link to post

Another nice map ! :)

Best run in software I would say.

1) You mention texture problems in gzdoom ? I'm guessing you are referring to the texture clashing with LITE3 onlines 1388 and 1434 ? This is due to the fact that these lines are superimposed on others. You did it correct with line 159 for example.

2) Line 2353 needs a Y offset of 64.

3) Lines 6633, 6623, 6761 etc would look better with a Y offset of 136.

4) The use of the scrolling texture SP_ROCK1 on lines 6518,6519 etc looks odd IMO. Would look better with METAL2 or similar and not scrolling IMO.

Share this post

Link to post

Man. How do you keep finding all this stuff?! :P

Actually with GZdoom there was also some issues with the large crate room middle area if I remember correctly (bits of the "ground" spilling through the sunken middle textures, or something like that). Don't know if my latest tweaks fixed that or not; I haven't tested with GZdoom since then.

I agree with #4, though. I just wanted to try out something new and see if anything came of it. I'll remove that in a later version.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now