Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
TheeXile

Pathfinding?

Recommended Posts

Are there any source ports that implement pathfinding for monsters? I have a few neat ideas that would work great with that.

Share this post


Link to post

Pathfinding? Do you mean being able to set a monster on a predefined path and have him wander that path? If so, Zdoom can certainly do that using patrol routes. Depending on how you want the monster to act when it sees the player, you can tweak it's behaviour using Thing_Hate. eg, default behaviour is that the monster will break off its patrol when it sees the player but you can modify this using Thing_Hate.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×