KuriKai Posted February 25, 2009 The Doomsday development team have finally released doomsday 1.9 beta-6 after just over two years since the release of beta-5. It's available for Windows, MacOSX and Linux. You can download it here, and you can read the change log here. 0 Share this post Link to post
JadedLexi Posted February 26, 2009 Wow, it's been a while since I last played with this port. Might as well try it out. 0 Share this post Link to post
Csonicgo Posted February 26, 2009 Direct3D dropped, huh? no support for previous nodes, either? Huh. (Why even build nodes at all anymore?) Eh, there's always the last version. Kudos to the team though for the first port that actulaly made doom look "real". edit: I noted this: "Map building API allows plugins to construct new maps dynamically at runtime. " Whoaaaaa. 0 Share this post Link to post
TheeXile Posted February 26, 2009 Csonicgo said: "Map building API allows plugins to construct new maps dynamically at runtime. " Whoaaaaa. [/B] Oh neat. Kinda like Cube/Sauerbraten, right? 0 Share this post Link to post
DaniJ Posted February 26, 2009 Ultimately, yes. Right now though, there is no fancy 3D editing interface built on top of that API. However, I do already have a version of Slige which works as a Doomsday plugin waiting in the wings for a future release. 0 Share this post Link to post
Csonicgo Posted February 26, 2009 DaniJ said:Ultimately, yes. Right now though, there is no fancy 3D editing interface built on top of that API. However, I do already have a version of Slige which works as a Doomsday plugin waiting in the wings for a future release. you mean you managed to get through that jumble of code? did you reorganize it? 0 Share this post Link to post
jute Posted February 26, 2009 DaniJ said:Ultimately, yes. Right now though, there is no fancy 3D editing interface built on top of that API. However, I do already have a version of Slige which works as a Doomsday plugin waiting in the wings for a future release. This is really exciting. I've been waiting for these kinds of features for a long time. Fine work! 0 Share this post Link to post
DaniJ Posted February 26, 2009 Csonicgo said:You mean you managed to get through that jumble of code? did you reorganize it? This is what I was alluding to when I posted a few months back, when somebody asked about using the Slige src for something... I ripped out all of the IO, the WAD/lump management and a bunch of other stuff then ported in bits of my old SCUDD codebase (before the rewrite it was based on Slige) and then spent a fair bit of time fixing a number of issues. Anyways, I'm not sure if I'll even release that plugin at this point because I only did it as an acid test for Doomsday's map building API (I wrote a console script that would loop forever; build new map, load map, save progress, repeat) and I do still intend to continue my SCUDD project at some point. Except now, I could write it in a plugin-form. 0 Share this post Link to post
Remilia Scarlet Posted February 26, 2009 Sadly, the wad I'm getting ready to release only works in 1.8.x. I believe it's an issue with the audio system specifically. 0 Share this post Link to post
duvel Posted February 26, 2009 Having support for only OpenGL means I probably won't use it, because Windows 7 has decided that OpenGL means "flash black screens every other frame." 0 Share this post Link to post
Graf Zahl Posted February 26, 2009 ler said:Having support for only OpenGL means I probably won't use it, because Windows 7 has decided that OpenGL means "flash black screens every other frame." Or maybe that Windows 7 is not finished yet? Haven't we heard the same story when Vista was in the beta stages, too? And BTW, no self respecting open source project should ever shoot itself in the foot and support D3D. 0 Share this post Link to post
Gez Posted February 27, 2009 Graf Zahl said:And BTW, no self respecting open source project should ever shoot itself in the foot and support D3D. Or FMOD. :P 0 Share this post Link to post
Graf Zahl Posted February 27, 2009 Unlike D3D, FMOD is neither platform specific nor developed by a company with a specific agenda to monopolize the market. 0 Share this post Link to post
Csonicgo Posted February 27, 2009 jute said:I'd appreciate if you released it. Me too. I would love to see it! 0 Share this post Link to post
RightField Posted March 1, 2009 I can't run snowberry. I get this error in the log file: WindowsError: [Error 3] Systemet finner ikke angitt bane: 'C:\\Users\\Tor\\My Documents\\Doomsday Frontend' ("Systemet finner ikke angitt bane" means system can't find given location") Also I have norwegian vista home premium 32. 0 Share this post Link to post
DaniJ Posted March 1, 2009 Thats a known issue in the launcher under Vista and one which will be fixed in the next point release but for now, simply create that named folder yourself. 0 Share this post Link to post
Hirogen2 Posted March 7, 2009 DaniJ said:However, I do already have a version of Slige which works as a Doomsday plugin waiting in the wings for a future release. Whenever you move out of LOS, a bunch of sectors get deleted, and where you move into LOS new ones are created. You'll never visit the same area again, automap is futile, as is your memory. Gotta be fun. :-) 0 Share this post Link to post