Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

How do I animate textures? (eg: AV red portals)

Recommended Posts

I've imported the red portals from Alien Vendetta into a wad I am currently working on. How do I get them to animate?

Share this post

Link to post

How many animated walls are available and how they start and end is all normally hard-coded in the executable.

In AV, which is vanilla compatible, they replaced the DBRAIN* textures (the lava-like hole on the boss forehead), which are animated. They added some other textures in between to allow all the graphics to animate (the animation starts with DBRAIN1 and ends with DBRAIN4, using anything placed in between in TEXTURE1).

Another method to add new animations is to expand animated textures by adding patches to one side, and then aligning the texture when placing it in a map so that the desired portion is shown on the particular wall, and other portions are not displayed. In AV, the animation starting with GSTFONT1 works this way.

Various source ports also allow new animated walls to be added directly. Anything Boom compatible should allow this, for example, using an ANIMATED lump.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this