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maggot202

ployobjects AND 3dfloors?

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Hello
This probably can't be done, but i'll ask anyway. I'd like to do an extending bridge in GZDoom. I know how to do polyobjs and 3d bridges, but is there a way to do a 3d bridge that it's also a polyobject?

Thanks!

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I remember wanting to do the same thing, before familiarizing myself with the details of polyobjects.

I'd add something helpful but essel pretty much summed it up.

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The only way to do this is massive trickery, like making a path where you want the 3d floor to move with lots of sectors and correspondingly a lot of control sectors, instantly raising/lowering them in careful order. It'll probably show, though, because instant in this context is not as instant as people might like it to be.
It's not an optimal solution, more like crap and tedious, but if it's absolutely necessary, it could work. If you want to have things on top of the 3d floor moving with it, I'd leave it there and never touch it again, though.

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Do it like in Doom3. Where many of the things that you walk on and interact with are 3d models. All you need to do is convince Graf Zahl to add the capability to GZdoom. :p

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kristus said:

Do it like in Doom3. Where many of the things that you walk on and interact with are 3d models. All you need to do is convince Graf Zahl to add the capability to GZdoom. :p


3D models are already supported. On the other hand, the physics code doesn't allow friction between objects -- same reason you can't ride a cacodemon around -- so you wouldn't stay over the model as it moves. Scripting might be used to move the player at the same time as the model, to give the illusion that it works, though.

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3D models are actors which just happen to have a MODELDEF in addition to their DECORATE... You don't have skeletal animation but you have frame-based animation.

Those are models from a jDoom pack, but the screenshots are taken in GZDoom. You can clearly see two different states for the demon.

Model support would be quite pointless if enemies weren't animated...

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Well, thanks for the answers. Maybe I could do a bridge that lowers from the ceiling or something, then :)

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