doomero-21 Posted March 13, 2009 http://www.youtube.com/watch?v=3ZDFkIE4ZBk this video show some properties of this mod =) 0 Share this post Link to post
Reevys Posted March 13, 2009 Looks pretty cool, although it definitely would look better in GZDoom with 3D models. The Doomguy could also do with taking up a bit more of the screen I think. 0 Share this post Link to post
doomero-21 Posted March 13, 2009 i dont like 3d models, but i will add special moves =) 0 Share this post Link to post
40oz Posted March 14, 2009 Whoa I almost shit myself for a second. At first I thought you made a third person shooter using only HUD sprites. That would be sweet. But then I figured that you wouldn't be able to have pain states or running animation. 0 Share this post Link to post
doomero-21 Posted March 14, 2009 have run animation but not pain for the moment, and is true i am using hud sprites via acs. 0 Share this post Link to post
Shaikoten Posted March 14, 2009 I like it, and I usually don't find Doom 3 rips to be very good, but the over the shoulder perspective gives it a little bit of... zazz. 0 Share this post Link to post
PhilibusMo Posted March 15, 2009 Looks very nice, one thing though, do projectiles have to hit him to do damage or will they do damage if they hit anywere on the camera? 0 Share this post Link to post
Liberation Posted March 15, 2009 Looks very cool, this a good idea me thinks. 0 Share this post Link to post
doomero-21 Posted March 15, 2009 yea, i think this mod will be the beginning for make more similar mods, maybe a re4 tc ** 0 Share this post Link to post
40oz Posted March 16, 2009 doomero-21 said:have run animation but not pain for the moment, and is true i am using hud sprites via acs. Really? I'm impressed man, this is a really original idea. I wanna see a similar wad using Doomguy sprites. 0 Share this post Link to post
doomero-21 Posted March 16, 2009 yea, but the running only can be enable if you press "secondary fire", the altfire execute a acs, the acs block the freeze, and you can move, when you stop back to idle animation and you are freeze, for reload the weapons for default is the "r" button, so: if you have pistol: your idle animation is with the pistol, your reload the pistol and you run with the pistol. The same thing for the rest of the weapons. 0 Share this post Link to post
doomero-21 Posted March 18, 2009 http://www.youtube.com/watch?v=ePfK9z1lL3M new video, new playerclass: doom3 chaingunner phase 1 0 Share this post Link to post