buzzy Posted March 14, 2009 [I have 1 enemy, 1 weapon, 2 ammo types and 1 powerup in DECORATION] I have the zDOom exe but when I test it, it says some error about the 2 ammo for my weapon has no parent, whats the problem? Here are examples: WEAPON - Actor BuzzyLaser : BuzzyLaser 2009 { Weapon.SelectionOrder 100 Inventory.PickupSound "misc/blpickup" Inventory.Pickupmessage "You got the BUZZY LASER!" Weapon.AmmoGive 30 Weapon.AmmoUse 15 AttackSound "weapons/blf" States { Spawn: BLSR A -1 Loop Ready: LASR A 1 A_WeaponReady Loop Deselect: LASR A 1 A_Lower Loop Select: LASR A 1 A_Raise Loop Fire: LASR A 3 LASR A 0 A_FireBullets (13.4, 9.2, 50, 10, "BulletPuff") LASR A 7 A_GunFlash LASR B 7 LASR C 7 A_CheckReload LASR D 7 A_OpenShotgun2 LASR E 7 LASR F 7 A_LoadShotgun2 LASR G 6 LASR H 6 A_CloseShotgun2 LASR A 5 A_ReFire Goto Ready Flash: LASF A 6 A_FireBullets(10,10,15,30,0,1) Stop } } AMMO - actor BuzzyLaserAmmo : Ammo 2100 { inventory.pickupmessage "Picked up a small buzzy laser sphere." inventory.amount 15 inventory.maxamount 310 inventory.icon "BLALA0" ammo.backpackamount 30 ammo.backpackmaxamount 620 states { Spawn: BLAS A -1 stop } } actor LargeBuzzyLaserAmmo : BuzzyLaserAmmo 2101 { inventory.pickupmessage "Picked up a large buzzy laser sphere." inventory.amount 30 states { Spawn: BLAL A -1 stop } } POWER-UP actor RapidFire : PowerupGiver 2103 { spawnid 138 inventory.pickupmessage "Rapid Fire" inventory.maxamount 0 inventory.PickupSound "misc/rpfp" powerup.duration 35 powerup.type "WeaponLevel2" +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP states { Spawn: RAPD A 6 RAPD B 6 bright loop } } And my enemy: actor BuzzyMedic 269 { spawnid 4 obituary "%o was killed by a buzzy medic." health 120 radius 20 height 56 mass 100 speed 11 painchance 200 seesound "medic/sight" attacksound "medic/attack" painsound "medic/pain" deathsound "medic/death" activesound "medic/active" dropitem MONSTER +FLOORCLIP states { Spawn: MDCB AB 10 A_Look loop See: MDCB AABBCCDD 4 A_Chase loop Missile: MDCB E 10 A_FaceTarget MDCB F 8 A_PosAttack MDCB E 8 goto See Pain: MDCB G 3 MDCB G 3 A_Pain goto See Death: MDCB H 5 MDCB I 5 A_Scream MDCB J 5 A_NoBlocking MDCB K 5 MDCB L -1 stop XDeath: MDCB M 5 MDCB N 5 A_XScream MDCB O 5 A_NoBlocking MDCB PQRST 5 MDCB U -1 stop Raise: MDCB KJIH 5 goto See } } Are they any errors in this DECORATE? Anyway, the {powerup.type} thing, whats that type that make your weapons faster? For your weapon, how do you include 3 powerup keys which link to my buzzy laser like on doom 64. One makes the buzzy laser shoots out still a single laser, second shoots out 2 and third shoots out 3. How do I make my weapon EXACTLY like that one with 2 ammo packs with it (large pack) and (small pack). How, please someone tell me? 0 Share this post Link to post