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Captain Red

When I try to run GZdoom in full screen mode, my moniter dosn't work.

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I can run the game just fine in windowed mode, but in full screen mode it displays a "no input" message like the one you would see if you unplugged the monitor from the computer. what's wired is that it didn't used to do this. I made no real changes to my computer and while I have recently updated my version of Gzdoom, it did the same with the old version as well.

What's all this about then eh?

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This sounds like your monitor and graphics card can't agree about the refresh rate they can support. Normally a monitor tells the grapbics card what it can support but some apparently send incorrect information so the attempt to set the best refresh rate fails.

Try setting gl_vid_refreshHz to specific values that you know to work with other software.

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Have you checked the resolution GZDoom is trying to set? Does other OpenGL software still work?

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The resolution is set to 1024 x 768. as for other OpenGL stuff... not sure. can you give me an example of something I can test it with? like a demo or some such?

Edit: the original Unreal Tournament runs with the OpenGL renderer. Dose that help?

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I had this problem before, it was on an old PC I no longer have
I got "Out of Range" message or something like that in fullscreen when resolution was 640 x 480
I changed it to 640 x 400 and it worked fine

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Captain Red said:

Edit: the original Unreal Tournament runs with the OpenGL renderer. Dose that help?


I thought Unreal was strictly D3D.

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Unreal tournament came with an 'experimental' OpenGL renderer. to access it you have to select "show all" instead of "show compatible" when selecting the rendering device. I remember it working but D3D ran better...

kimo_xvirus said:
I had this problem before, it was on an old PC I no longer have
I got "Out of Range" message or something like that in fullscreen when resolution was 640 x 480
I changed it to 640 x 400 and it worked fine ]


Set it to 640 x 400. No difference.

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I was somehow hoping you'd say 'Intel'. ;)

Nevertheless, do you have problems with any other program? Have you tried other OpenGL Doom source ports like Doomsday or Vavoom?

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Captain Red said:

Unreal tournament came with an 'experimental' OpenGL renderer. to access it you have to select "show all" instead of "show compatible" when selecting the rendering device. I remember it working but D3D ran better...

Use this for Unreal Tournament. http://cwdohnal.home.mindspring.com/utglr/ That is the best renderer available.

I've had opengl based zdoom engines start at 125 Hz for no damn reason before, causing a blank screen when I run it.. but never gzdoom.

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Graf Zahl said:

I was somehow hoping you'd say 'Intel'. ;)

Nevertheless, do you have problems with any other program? Have you tried other OpenGL Doom source ports like Doomsday or Vavoom?


Doomsday works fine.

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