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How to calculate delays in zdoom scripting?

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I have the following script:

script 1 (void){
//the rest of this soon to be awesome script
How can i calculate the x, so the rest of the scripts executes precisely when the ceiling has stopped its movement? Last night i thought that maybe the speed was measured in units per tic, but it's always better to ask, i believe.


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In fraggle script there's a command called tagwait(); which will wait for the sector's floors and ceilings to stop moving before it continues with the script. I'm sure there's something just like that for ACS.

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