andwan0 Posted March 28, 2009 According to Wikipedia's Hexen page (http://en.wikipedia.org/wiki/Hexen#Expansion_pack) it says Death Kings expansion features "a couple of deathmatch levels". 1. Does anyone know which MAP## numbers they are? or what they are called so I can load them up... 0 Share this post Link to post
<inactive>Player Lin Posted March 28, 2009 http://doom.wikia.com/wiki/Hexen:_Deathkings_of_the_Dark_Citadel Deathmatch maps * As well as the 20 single player maps, Hexen: Deathkings of the Dark Citadel also comes with several new maps made specificially for deathmatch play, all of which may all be accessed from the "hub" of Transit: o Transit (MAP33) o Over N Under (MAP34) o Deathfog (MAP35) o Castle of Pain (MAP36) o Sewer Pit (MAP37) o The Rose (MAP38) EDIT : GreyGhost said:Edit - playerlin beat me by a few seconds. I'm sorry, but you're late... :p 0 Share this post Link to post
GreyGhost Posted March 28, 2009 MAP33 - Transit MAP34 - Over 'N' Under MAP35 - Death Fog MAP36 - Castle of Pain MAP37 - Sewer Pit MAP38 - The Rose Edit - playerlin beat me by a few seconds. 0 Share this post Link to post
andwan0 Posted March 28, 2009 Cheers guys. The Hexen community is not taking off. I think it's because the hubs keep on getting reset everytime you jump from one level to another rather than being persistent. You never can progress through the levels from MAP01 because the seven portals hub can't be completed properly due to level resets on portal jumps. 0 Share this post Link to post
esselfortium Posted March 28, 2009 andwan0 said:Cheers guys. The Hexen community is not taking off. I think it's because the hubs keep on getting reset everytime you jump from one level to another rather than being persistent. You never can progress through the levels from MAP01 because the seven portals hub can't be completed properly due to level resets on portal jumps. Huhwhat? 0 Share this post Link to post
kristus Posted March 28, 2009 @andwan0: What are you smoking and where can I get some? 0 Share this post Link to post
Vermil Posted March 28, 2009 I think he's saying that when playing HeXen in DM, is that when the players travel to another level in the same hub, that the one being left reset's instead of it's status being saved? Or maybe he's talking about that when one player goes through a portal, that all players are transported and not just the one going through the portal? 0 Share this post Link to post
andwan0 Posted March 29, 2009 Skulltag & eventually ZDaemon are good in that it's making Doom/Heretic/Hexen deathmatching over the internet easily accessible. I was just talking about Hexen's DM. Hexen's levels are linked to several other levels ... and it's impossible to finish one level without flipping switches or collecting keys in another level. So yes, when you change levels, all players teleport to the next level... and you are allowed to visit the previous level... however the switches/keys are reset.... 0 Share this post Link to post
Gez Posted March 30, 2009 Do you mean in old vanilla hexen.exe or in Skulltag and ZDaemon? If the latter, take the issue with the ports' respective developers. 0 Share this post Link to post