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checkswitchrange ?!

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I have two small questions.

1. In one of my maps, there's a large elevator with multiple floors. Does setting CHECKSWITCHRANGE in the MAPINFO lump prevent the player from opening doors while the player is beneath them? I mean, are doors treated the same as switches?

2. Why doesn't CHECKSWITCHRANGE work? The ZDoom wiki doesn't say the property is deprecated or something, but when I try to run the WAD it says 'Bad syntax'...
And if CHECKSWITCHRANGE really doesn't work, is there another way to accomplish this effect?

Thanks in advance.

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