justsomemusicguy Posted April 9, 2009 I have two small questions. 1. In one of my maps, there's a large elevator with multiple floors. Does setting CHECKSWITCHRANGE in the MAPINFO lump prevent the player from opening doors while the player is beneath them? I mean, are doors treated the same as switches? 2. Why doesn't CHECKSWITCHRANGE work? The ZDoom wiki doesn't say the property is deprecated or something, but when I try to run the WAD it says 'Bad syntax'... And if CHECKSWITCHRANGE really doesn't work, is there another way to accomplish this effect? Thanks in advance. 0 Share this post Link to post