SuperSlammer2 Posted April 9, 2009 I was playing around with Chocolate doom just to see what it was like. Usually I don't like playing it (blurry graphics) but I was bored and felt nostalgic. Anyways I was playing level 7 with all the mancubus guys and since I suck at dodging there fireballs, I usually hide behind walls, but when I was COMPLETLEY behind a wall where he couldn't even see me, a fireball went RIGHT THROUGH the wall and killed me! What the heck! I have never seen this behavior in Zdoom, which is what I usually play. Is this a Chocolate doom bug? 0 Share this post Link to post
myk Posted April 9, 2009 If you'd read what Chocolate Doom intends to do you'd know the answer already. It's a Doom bug, hence something Chocolate Doom does on purpose. Practically any bug listed in the engine bugs article on the Doom wiki should be present in Chocolate Doom. 0 Share this post Link to post
exp(x) Posted April 10, 2009 SuperSlammer2 said:blurry graphics That's funny. To me, 320x200 software rendering is nice and crisp with its large, discrete pixels. OpenGL ports are the ones that look blurry. 0 Share this post Link to post
Graf Zahl Posted April 10, 2009 exp(x) said:That's funny. To me, 320x200 software rendering is nice and crisp with its large, discrete pixels. OpenGL ports are the ones that look blurry. You clearly don't understand what 'blurry' means then... :D 0 Share this post Link to post
fraggle Posted April 10, 2009 SuperSlammer2 said:I was playing around with Chocolate doom just to see what it was like. Usually I don't like playing it (blurry graphics) The correct term is "blur-o-vision" (Graf Zahl's term) :-) but I was bored and felt nostalgic. Anyways I was playing level 7 with all the mancubus guys and since I suck at dodging there fireballs, I usually hide behind walls, but when I was COMPLETLEY behind a wall where he couldn't even see me, a fireball went RIGHT THROUGH the wall and killed me! What the heck! I have never seen this behavior in Zdoom, which is what I usually play. Is this a Chocolate doom bug? Nope, it's a Vanilla bug (as myk has said). Chocolate Doom is just being accurate. 0 Share this post Link to post
DuckReconMajor Posted April 11, 2009 exp(x) said:That's funny. To me, 320x200 software rendering is nice and crisp with its large, discrete pixels. OpenGL ports are the ones that look blurry. Learning how to disable texture filtering was a happy day for me. Unless that's not what you were talking about. 0 Share this post Link to post
ReFracture Posted April 11, 2009 exp(x) said:That's funny. To me, 320x200 software rendering is nice and crisp with its large, discrete pixels. OpenGL ports are the ones that look blurry. "Blurry" is what I consider playing say.. Quake 2, or Half-Life in OpenGL (same applies to playing any doom engine with basic linear or whatever filtering).. it just blurs the shit out of everything. GL_MIPMAP_NEAREST is what I like using with those games. 320x200 software rendering.. I don't know.. blurry isn't quite the right word for that. I suppose if you have a shitty LCD it will be blurry, but otherwise.. eh. It's just big pixels to me. I'd rather play at a higher resolution. 0 Share this post Link to post
myk Posted April 11, 2009 I think the word blurry can work for 320x200. When you're moving the scan lines create a distortion. That's something I've learned to appreciate because at higher res the graphics have a uniform appearance which I feel is more monotonous. It adds a sort of vibrance to the environment while it makes you a bit myopic :p 0 Share this post Link to post
Graf Zahl Posted April 11, 2009 You have strange tastes! :D To me 320x200 is just a pixelated mess in which trying to make out any details is impossible. I like to see my stuff clearly defined. That's why normal DVDs don't work for me anymore after investing in HD capable equipment. But well, to each his own I guess. But I'll never understand how anyone can actually like such low resolutions. 0 Share this post Link to post
Fletcher` Posted April 13, 2009 Graf Zahl said:You have strange tastes! :D To me 320x200 is just a pixelated mess in which trying to make out any details is impossible. I like to see my stuff clearly defined. That's why normal DVDs don't work for me anymore after investing in HD capable equipment. But well, to each his own I guess. But I'll never understand how anyone can actually like such low resolutions. I can see fairly well at 320x200, and my eyes aren't all that great. :P 0 Share this post Link to post
Graf Zahl Posted April 13, 2009 rf` said:and my eyes aren't all that great. :P Is that even important with such low resolutions? :D 0 Share this post Link to post