andrewj Posted May 23, 2009 Dad Raulo said:if you are so kind to check the map I made (http://www.doomworld.com/vb/wads-mods/46299-half-country-of-evil-wad-release/), just to see is there any thing you can use por Oblige you are welcome to use it. Thanks! I will take a look. 0 Share this post Link to post
Reisal Posted May 23, 2009 Yes, that setting is rather absurd with the number of monsters it places but there are settings where the situations range from challenging to needing IDDQD for several minutes. :) 0 Share this post Link to post
40oz Posted May 23, 2009 Mr. Chris said:Yes, that setting is rather absurd with the number of monsters it places but there are settings where the situations range from challenging to needing IDDQD for several minutes. :) You are still welcome to modify the monster quantities yourself. Coincidentally I don't use Crazy, but I'll consider it if I want to see more mancubi and cyberdemons once in a while, but if things are dangerously tough for me, I modify the settings myself. 0 Share this post Link to post
Reisal Posted May 23, 2009 That I did, especially with the really nasty monsters and resurrecters. Ajapted: Will the other powerups (and secrets) start showing up in the next public release by any chance? 0 Share this post Link to post
andrewj Posted May 24, 2009 Nah, next release will occur once Doom 1 works properly, all the boss levels are implemented, and a couple new modules have been finished. 0 Share this post Link to post
samiam Posted May 26, 2009 Ajapted said:Nah, next release will occur once Doom 1 works properly, all the boss levels are implemented, and a couple new modules have been finished. Doom 1 support...that's something I'm looking forward to. Who knows, I might even make my contributions to the Oblige III codebase once it makes Doom I levels. Interesting thought: I wonder how complete of a Freedoom we can get if we take the "Ultimate Doom" version of its megawad, replace incomplete Doom 1 monster sprites with finished Doom 2 sprites, and have the levels be random levels? Freedoom has excellent music and texture support; once it gets sprites and levels finished up, it will make a nice "Doom for cheapskates". 0 Share this post Link to post
Reisal Posted May 28, 2009 How many others follow the Sourceforge activity? 0 Share this post Link to post
Reisal Posted May 29, 2009 I have music to listen to, people to chat to on IMs, going to the gym and a couple other things. XP I know I *should* have less time in the future. 0 Share this post Link to post
Reisal Posted June 1, 2009 He already stated it will EVENTUALLY be added in. 0 Share this post Link to post
samiam Posted June 1, 2009 Chrome Bolt said:Can you add secrets in soon? ObHack 006b has real secrets (this is based on the older Oblige code, but has some features Oblige 2 didn't have, such as real secrets): http://samiam.org/slump/ - Sam 0 Share this post Link to post