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Andy Olivera

Eternal TAS demos

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Posted (edited)

Wow! It has been 10 years already since Andy's first TAS demos posted. Too bad not all maps have been being TASed so far.

I'll try to beat all unTASed maps and improve Andy's old demos. I don't know if the project will be finished in 2019, but let's try our best. Maps 2, 3, 23, 24 remaining.

 

Map 1 UV-Max in 2:30:

et01x230.zip

Video: YT link

 

Previous records Other noteable timings are j4rio's 3:20 (RTA) and Andy's 3:31 (TAS). Can't provide a better video now because I'm working on a sluggish laptop.

Video: https://youtu.be/y4LSTjvi1Tk

Edited by Dimon12321 : Fixed some gramatical mistakes and meanings, added RTA tag to j4rio's demo.

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11 hours ago, Dimon12321 said:

Previous records were j4rio's 3:20 and Andy's 3:31 (TAS).

 

I'm pretty sure my demo is not a TAS. What's the point of lumping those together, let alone consider it a "previous record"?

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Posted (edited)
13 hours ago, j4rio said:

 

I'm pretty sure my demo is not a TAS. What's the point of lumping those together, let alone consider it a "previous record"?

 

Oh, sorry! It turned out that it sounds ambiguous. Just to mention previous best runs because my demo comes as an improvement. I fixed my massage a little.

Edited by Dimon12321

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On 7/24/2019 at 11:17 AM, Dimon12321 said:

I'll try to beat all unTASed maps and improve Andy's old demos. I don't know if the project will be finished in 2019, but let's try our best. Maps 2, 3, 23, 24 remaining.

 

 

There's also MAP16.

 

Good luck, I watched your struggle with Eviternity, and, what can I say, mistakes such as not paying attention to a secret not registering are part of the experience. It happened to me right at the start of my first built demo, and I realized that after I built a good portion of it... 

 

I didn't do MAP16 as I don't particularly like it, and MAP23/24 because I expected more pain than satisfaction. In both I expect way too many monsters wandering anywhere and this makes me feel I don't have full control. Maybe a more relaxed approach would help?

 

There's however a level I would TAS again one day, and that's MAP30. Too many incredible mistakes, plus I found a better route.

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17 hours ago, vdgg said:

I didn't do MAP16 as I don't particularly like it, and MAP23/24 because I expected more pain than satisfaction. In both I expect way too many monsters wandering anywhere and this makes me feel I don't have full control. Maybe a more relaxed approach would help?

 

My recent Map 1 TAS fails at predicting monsters' routes though the map itself is not that complex. It would be great if we had a map where all monsters' positions, actions and angles are shown - than we could track possible improvements much easier. When a map is complex, there is no point in beating it frame-by-frame at once (especially, for UV-Max runs). There should be several attempts before the final movie submission.

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