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Insane_Gazebo

Sunder - Map20 Appears, finally.

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1 hour ago, Insane_Gazebo said:

Made some fairly major progress on Map 16 recently and I just remembered I hadn't actually posted these shots here. Whoops!

 

Map is at about 44k lines right now and I've still got a bit to go, detail wise.

 

Map15 is about finished now, minus some final tweaks. That said, multiple attempts to create a reject table to (hopefully) improve performance have failed, but it's a fair way off before I release these maps to everyone here, so I do hope someone with more node/reject table knowledge than me can figure something out. 

 

Map31 is finished gameplay wise, it just needs a few final visual tweaks.

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1174005416_SunderMap31-1.png.ab5ace3906506484ad240b00141d2207.png

 

SunderMap16-2.png

SunderMap16-1.png

Overwhelmingly artistic

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Digging that map31 shot. We are in 2019 and I'm still a sucker for color themed maps heh.

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Even with everything else going on in those screenshots, my favorite aspect is actually those incomplete floorboards in the middle shot. They just add so much personality!

 

Also, great use of Otex!

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11 minutes ago, Bauul said:

Even with everything else going on in those screenshots, my favorite aspect is actually those incomplete floorboards in the middle shot. They just add so much personality!

 

Also, great use of Otex!

Whoa!  I just noticed that.  Are those...3D floors???

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7 minutes ago, Aquila Chrysaetos said:

No, those are dark wood textured pits. Sunder is a Boom-compatible wad now.

It's just hard to see on my screen.  But yea, I can see it upon closer examination.

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Spoiler

SunderMap31 - 1.png

 

 

This colour is beautiful tbqh. Best thing (visually) I've seen in Sunder so far, hands down.

 

So have you replaced the default blue range with the baby blue in the map15 shots and the default green range with this new turquoise? Is the outdoors area of map01 now this colour as well?

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7 hours ago, Aquila Chrysaetos said:

No, those are dark wood textured pits. Sunder is a Boom-compatible wad now.

 

 

Boom compat? So this means I_G can use height transfers to smooth out bumpy floors?????

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27 minutes ago, Marcaek said:

 

 

Boom compat? So this means I_G can use height transfers to smooth out bumpy floors?????

Absolute heresy.. Please go and wash that mouth out sir.

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Since that new green replaced the old green I'm curious to see what MAP01 looks like now.

 

Also I remember you mentioning wanting a new monster at one point, is that still on the cards?

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Dude don't bother making more difficulties for the babies - just focus on making this the most hardcore mapset for the veterans to grind their teeth on (or keyboards for that matter).

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I'm doing a testing stream of map 16 if people were interested in seeing what Gazebo has been up to:
 

 

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Finally. Gazebos.

 

Looks gorgeous, albeit a bit dark. But I think that's a vignette around the picture. Hurry up and finish.

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HOLY SHIT SUNDER HAS RESURRECTED FROM THE DEAD!

 

AND I THOUGHT THIS FUCKER ENDED AT MAP14!

Welcome back from the dead, Insane_Gazebo!

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2 hours ago, Glaice said:

HOLY SHIT SUNDER HAS RESURRECTED FROM THE DEAD!

 

AND I THOUGHT THIS FUCKER ENDED AT MAP14!

Welcome back from the dead, Insane_Gazebo!

 

Thanks for the enthusiasm, Glaice. :)

Probably great that you missed some of my earlier screenshot posting - you won't have to wait as long as the others who noticed the original bump :)
(The map I posted a (very dark) shot of is the last map I have in mind before a final polishing pass and release.)

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On 5/1/2019 at 9:37 AM, Grain of Salt said:

 

gazebos2.gif.6fb5d958c8188acbe2cf4d2f8d72ff45.gif

 

Uh oh

 

Damn, those are some Insane_Gazebos.

 

I'll see myself out.

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Question, where will be the stopping point for the wad? Will you attempt to do all 32 of them or is it 17(32?) the end?

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On 5/1/2019 at 12:37 AM, Grain of Salt said:

 

gazebos2.gif.6fb5d958c8188acbe2cf4d2f8d72ff45.gif

 

Uh oh

 

This is oddly creepy and unnerving in a sort of "Ghoulzebo's Forest" way.

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