Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Recommended Posts

1 hour ago, Death Egg said:

Is it just me or is that a different palette? The blues seem less saturated.

 

Good eye! It's not just you. I tried for a long time to get blues working with the default palette and eventually gave up. Another mapper eventually came to my rescue and gave me the new palette you see. 

Share this post


Link to post

There isn't much I can say, except my mind is completely blown by these news. So, so glad to see this alive once more!

Share this post


Link to post
On 2/8/2019 at 4:39 AM, Insane_Gazebo said:

SunderMap15-1.png

Oh wow, that looks amazing. Glad to have you back, and glad that you haven't lost your touch.

Share this post


Link to post

Congratulations I_G on having (based on my limited research) now the most "liked" post on all of DW, since the feature was added a couple of years ago!

 

Spoiler

If I was going to lose that crown to anyone, I cannot think of anything better than a new Sunder screenshot. 

 

Share this post


Link to post
3 hours ago, Doom Marine said:

Untitled-1.png.4e0386ae4589f48106db21e85db69d2f.png

 

I just started playing Sunder yesterday, it was great! Your work inspired me as well!

 

I do hope we continue to inspire one another then :) 


... and then break the node builder. Again. And have people raise the line limits ... again. (I'm sure you've come close to hitting it like I have.) 

Share this post


Link to post

i would die a happy man if boom format line limits were raised (subtle hint to all you boom dev wizards!)

Share this post


Link to post
On 2/8/2019 at 10:16 PM, Insane_Gazebo said:

Wow, wasn't quite expecting this many replies! Thank you everyone for the replies. I certainly wasn't expecting to wake up to this many.

 

Well Sunder had a large impact on future mapping in Slaughter maps, so this has been very exciting news!

 

Quick question if you can. Is there a plan to make the maps co-op friendly? (e.g. teleporters outside of rooms that lock the player in so that other players can get in) I'm no slaughter expert, though I do really enjoy the genre, so I end up playing them with my brother most of the time, although we couldn't get far into this. I know it wasn't designed with co-op in mind, though it would open it up to more people playing it.

Share this post


Link to post

That raises a good point: I_G I strongly suggest you consider versioning sunder's filename from here on as the existing version is so widely proliferated that not doing so will cause problems with outdated versions. Scythe 2's final update caused some of this especially considering coop servers, as did Community Chest 4.

Share this post


Link to post

This is incredible news. I can't wait to see what sort of chaos is brewing in the upcoming maps. :)

Share this post


Link to post
6 hours ago, Degree23 said:

Is there a plan to make the maps co-op friendly? (e.g. teleporters outside of rooms that lock the player in so that other players can get in) I'm no slaughter expert, though I do really enjoy the genre, so I end up playing them with my brother most of the time, although we couldn't get far into this. I know it wasn't designed with co-op in mind, though it would open it up to more people playing it.

 

^This. And also some difficuty implementation, even if its just providing more ammo, armor on easier skills while keeping enemies same.

Share this post


Link to post

This is absolutely one of my favorite wads of all time. Insanely difficult. I'm screen recording because otherwise no one will believe you've beaten it without cheats. I love the atmosphere and the music of these maps. The architecture is excellent too. There is just a special feeling with this wad. It has a soul to it

Share this post


Link to post

This is looking fancy. I bet by map 30 PrBoom+ will have twice the current limits.

Blank-Nut-Button.jpg

Share this post


Link to post
12 minutes ago, Insane_Gazebo said:

Also, here's another couple of shots from the new Map15 which is mostly finished...

 

 

Not gonna lie, I really, really like the combination of blue and orange textures all around the level. :thumbsup:

Share this post


Link to post

Those are some mighty tasty looking screenshots!  Good luck getting the map to work properly.  If you're hitting the linedef limit, that's what, 65,537 lines?  Wow!

 

9 hours ago, Insane_Gazebo said:

Also, a long time ago, around the time I stopped mapping, I had planned to make a step by step guide on how I approached mapping, with commentary and so on hopefully encouraging others to do the same. I never did finish the guide or the map, but I still had some of the screenshots. I wasn't sure where else to post them.

 

If you are still interested in showing others your approach to mapping (I for one would be fascinated to see how you approach things), have you ever considered streaming while you map?  You get to share your workflow process and get some progress done on your maps at the same time, and I know a fair few people would be fascinated to see how you go about building maps of Sunder's scale.  

Edited by Bauul

Share this post


Link to post
4 hours ago, Insane_Gazebo said:

To reply to both you and the person you quoted, I'll admit I don't currently have any major plans of doing either. It took a reasonable amount of work just to balance them as they are.

 

I wasn't even really talking about balancing as such, but only to put in simple things to allow progression even if people die. (e.g. teleporters to get into locked rooms if someone dies) Even that goes a long way.

Share this post


Link to post

So how will you go about releasing these maps, I_G? Everytime you finish one? Or after a couple of them?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×