CeeJay Posted February 3, 2011 Due to me recently getting my hands on some fresh resources, i've slowly resumed work on this again. This includes a set of remastered (actually they are re-recorded interpretations in superior quality) Wolfenstein 3D tracks. In fact, all of them from the original commercial Wolfenstein 3D. And i now have hi-res replacements for almost all sprites. Still need to code the status bar, the stripped-down HUD display is finished though. Oh, and resources for the game are now stored externaly; sprites, sounds, walls and music are no longer stored in the WAD. This makes it so much easier to work with. 0 Share this post Link to post
CeeJay Posted February 4, 2011 The new status bar is in place and operational, just need to add the score counter or alternatively figure what to place there instead. 0 Share this post Link to post
CeeJay Posted February 5, 2011 New gameplay footage uploaded to YouTube: http://www.youtube.com/watch?v=OD-ey22KHQ4 Sorry for the bad sound and lag, HyperCam 2 really sucks atlest for me. 0 Share this post Link to post
Gez Posted February 5, 2011 You can use the yt tags with the code that comes after the "watch?v=" part of a youtube URL to embed it in the post. Like this: 0 Share this post Link to post
CeeJay Posted February 5, 2011 Ok, thanks. I'm still bit a n00b when it comes to uploading and posting YouTube videos. 0 Share this post Link to post
CeeJay Posted February 8, 2011 I present to you, the first public beta: http://www.megaupload.com/?d=O6S1XM1M Now, when playing remember that this IS a work-in-progress and as such there are few issues but i think i've rounded out all the bugs. The issues are as follows: Sliding doors behave like their Doom counterpart, that is they move upwards and secret pushwalls behave in a similar manner. Don't know if it is possible to do 'fat' sliding doors and moving blocks in EDGE. Secret pushwalls are visible on the automap at all times. It is on my to-do list. All enemies open doors, even the dog which makes little sence. Don't know if there is a way to control this. Score doesn't serve much purpose other than being there for novelty reasons. Also the whole score/treasure system it not yet finished, currently you recieve a full health boost for every 50 treasure items you pick up on any one level but that's it. Status bar and HUD is still not 100% finished. Music for Spear of Destiny has not yet been sorted out. New weapons and items have not been added to the existing levels yet. To see the new weapons you will have to cheat. The rockets explosion looks out of place, it is just a placeholder until i can find a more appropiate hi-res explosion. And probably a ton of other small quirks but nothing that should affect gameplay and it is fully playable. You will need EDGE 1.34 and the Doom, Ultimate Doom, Doom 2, Final Doom or Freedoom IWAD. Just unpack the contents into you EDGE folder and run the included .BAT file. Feedback is not required but would be greatly appreciated Enjoy ! 0 Share this post Link to post
CeeJay Posted February 8, 2011 Oh yeah, be sure to turn smoothing off in the video settings because it makes everything look like shit. 0 Share this post Link to post
CeeJay Posted February 8, 2011 Multiplayer not supported i'm afraid nor was it in the original game. 0 Share this post Link to post
ParadoX_tn Posted February 9, 2011 I know its a work in progress so far, but I cannot run this at all as you instructed Ceejay. Please help...anyone?! 0 Share this post Link to post
zZaRDoZz Posted February 9, 2011 Ceejay, Edge is now officially a rare bird. Lots of people are going to dl your wad and try to run it in edge1.35rc which was recently featured on the news page. As you know, that could mess up the hud. I would suggest that the edge version required be packaged with the wad. 0 Share this post Link to post
CeeJay Posted February 9, 2011 Here is the link to EDGE 1.34, the one i am using: http://sourceforge.net/projects/edge/files/EDGE%20Binaries/1.34/ Strange, it should work. Make sure you have the wolfdata directory in your EDGE folder along with the files WRE.WAD and W3DMAPS.WAD. I will probably eventually download and try the new EDGE build. But for now i'm sticking to the last stable version. 0 Share this post Link to post
ParadoX_tn Posted February 10, 2011 Already did all that and nope, still doesn't work CeeJay. :( 0 Share this post Link to post
magicsofa Posted February 10, 2011 CeeJay said:Multiplayer not supported i'm afraid nor was it in the original game. I know it wasn't in the original game, which is why I would be interested in playing it. I would think it's not that difficult since doom already supports it :( (You just need the player sprites) The firing animation for the machine gun looks really underwhelming. The flash needs to be bigger imo 0 Share this post Link to post
CeeJay Posted February 10, 2011 EDGE supports multiplayer against bots, that is all i believe. One would need to draw the sprites for BJ, i have a set but they don't look too good and i am not a grahic artist. The primary focus is on singleplayer since it uses the original levels and the enemies lack rotations. 0 Share this post Link to post
zZaRDoZz Posted February 10, 2011 @paradoX_tn What happens when u drag and drop doom2 wad onto the edge exe.? Does doom run normally? 0 Share this post Link to post
CeeJay Posted February 10, 2011 I just now finished converting the Second Encounter levels as used in the SNES/3DO/Macintosh ports of Wolf3D. So, yeah, these will also be included. This also gives me a chance to fully test the new weapons and items. EDIT: That brings the now total ammount of levels up to 111 ! EDIT #2: So i used MapToWad to convert the levels from the Macenstein conversion (SDL version) and for some reason the dogs are missing and nothing is in their place either. That is strange. 0 Share this post Link to post
ParadoX_tn Posted February 11, 2011 zZaRDoZz, the menu and the intro logs works, but when its about the load the level or any episodes...it crashes. 0 Share this post Link to post
CeeJay Posted February 11, 2011 ParadoX_tn said:zZaRDoZz, the menu and the intro logs works, but when its about the load the level or any episodes...it crashes. That is very strange, i have no idea why that is. Can you play EDGE with the normal Doom IWAD or does that crash to? 0 Share this post Link to post
ParadoX_tn Posted February 11, 2011 I can play doom and doom2 IWAD, and any other mods, but not yours ceejay. 0 Share this post Link to post
CeeJay Posted February 11, 2011 Has anybody else here had problems getting it running? I am afraid i can't help you much since i can't see your computer and you running my beta. How does it crash, does it just bump you back to Windows or do you get an error message? A little more detail and i might be able to figure out what it is but i would like to know if anybody else has had problems getting it started, in that case i will know that there is something wrong with the mod rather than your computer. 0 Share this post Link to post
ParadoX_tn Posted February 11, 2011 It just bump you back to Windows with an error message, but I don't know what the error message says... EDGE v1.34f compiled on Nov 20 2009 at 17:21:36 EDGE homepage is at http://edge.sourceforge.net/ EDGE is based on DOOM by id Software http://www.idsoftware.com/ Executable path: 'C:\Documents and Settings\Compaq_Administrator\Desktop\Edge-1.34' Command-line Options: edge134.exe -file w3dmaps.wad wre.wad -ddf wolfdata M_LoadDefaults from .\edge.cfg WARNING: Couldn't open config file .\edge.cfg for reading. WARNING: Resetting config to RECOMMENDED values... SDL_Video_Driver: default I_StartupGraphics: initialisation OK I_StartupControl: 0 joysticks found. SDL_Audio_Driver: default I_StartupSound: trying 16000 Hz, 16 bit Stereo I_StartupSound: Success @ 16000 Hz, 16 bit Stereo I_StartupMusic: MUS Music Init OK tim_player_c: Cannot find Timidity config file! I_StartupMusic: Timidity Init FAILED Available Resolutions: 1360x 768 @ 32 FS 1280x 768 @ 32 FS 1280x 720 @ 32 FS 1024x 768 @ 32 FS 800x 600 @ 32 FS 720x 576 @ 32 FS 720x 480 @ 32 FS 640x 480 @ 32 FS 320x 200 @ 16 win 320x 240 @ 16 win 400x 300 @ 16 win 512x 384 @ 16 win 640x 400 @ 16 win 640x 480 @ 16 win 800x 600 @ 16 win 1024x 768 @ 16 win 1280x1024 @ 16 win 1600x1200 @ 16 win 320x 200 @ 32 win 320x 240 @ 32 win 400x 300 @ 32 win 512x 384 @ 32 win 640x 400 @ 32 win 640x 480 @ 32 win 800x 600 @ 32 win 1024x 768 @ 32 win 1280x1024 @ 32 win 1600x1200 @ 32 win 640x 480 @ 16 FS 800x 600 @ 16 FS 1024x 768 @ 16 FS I_SetScreenSize: trying 640x480 32bpp (fullscreen) I_SetScreenSize: mode now 640x480 32bpp flags:0x80000002 OpenGL: Initialising... OpenGL: Version: 3.2.0 OpenGL: Renderer: GeForce GT 220/PCI/SSE2/3DNOW! OpenGL: Vendor: NVIDIA Corporation OpenGL: GLEW version: 1.4.0 OpenGL: Lights: 8 Clips: 6 Tex: 8192 Units: 4 Adding .\doom2.wad Building GL Nodes for: .\doom2.wad GLBSP: Opened IWAD file : .\doom2.wad GLBSP: GLBSP: Building GL nodes on MAP01 GLBSP: Building GL nodes on MAP02 GLBSP: Building GL nodes on MAP03 GLBSP: Building GL nodes on MAP04 GLBSP: Building GL nodes on MAP05 GLBSP: Building GL nodes on MAP06 GLBSP: Building GL nodes on MAP07 GLBSP: Building GL nodes on MAP08 GLBSP: Building GL nodes on MAP09 GLBSP: Building GL nodes on MAP10 GLBSP: Building GL nodes on MAP11 GLBSP: Building GL nodes on MAP12 GLBSP: Building GL nodes on MAP13 GLBSP: Building GL nodes on MAP14 GLBSP: Building GL nodes on MAP15 GLBSP: Building GL nodes on MAP16 GLBSP: Building GL nodes on MAP17 GLBSP: Building GL nodes on MAP18 GLBSP: Building GL nodes on MAP19 GLBSP: Building GL nodes on MAP20 GLBSP: Building GL nodes on MAP21 GLBSP: Building GL nodes on MAP22 GLBSP: Building GL nodes on MAP23 GLBSP: Building GL nodes on MAP24 GLBSP: Building GL nodes on MAP25 GLBSP: Building GL nodes on MAP26 GLBSP: Building GL nodes on MAP27 GLBSP: Building GL nodes on MAP28 GLBSP: Building GL nodes on MAP29 GLBSP: Building GL nodes on MAP30 GLBSP: Building GL nodes on MAP31 GLBSP: Building GL nodes on MAP32 GLBSP: GLBSP: Saving WAD as .\cache\doom2-1324C9-AD8C38.gwa GLBSP: GLBSP: Total serious warnings: 0 GLBSP: Total minor warnings: 30 GLBSP: GLBSP: All levels were built successfully. Adding .\cache\doom2-1324C9-AD8C38.gwa Adding .\edge.wad Adding .\w3dmaps.wad Building GL Nodes for: .\w3dmaps.wad GLBSP: Opened PWAD file : .\w3dmaps.wad GLBSP: GLBSP: Building GL nodes on E1F2 GLBSP: Building GL nodes on E1F3 GLBSP: Building GL nodes on E1F4 GLBSP: Building GL nodes on E1F5 GLBSP: Building GL nodes on E1F6 GLBSP: Building GL nodes on E1F7 GLBSP: Building GL nodes on E1F8 GLBSP: Building GL nodes on E1F9 GLBSP: Building GL nodes on E1F0 GLBSP: Building GL nodes on E2F1 GLBSP: Building GL nodes on E2F2 GLBSP: Building GL nodes on E2F3 GLBSP: Building GL nodes on E2F4 GLBSP: Building GL nodes on E2F5 GLBSP: Building GL nodes on E2F6 GLBSP: Building GL nodes on E2F7 GLBSP: Building GL nodes on E2F8 GLBSP: Building GL nodes on E2F9 GLBSP: Building GL nodes on E2F0 GLBSP: Building GL nodes on E3F1 GLBSP: Building GL nodes on E3F2 GLBSP: Building GL nodes on E3F3 GLBSP: Building GL nodes on E3F4 GLBSP: Building GL nodes on E3F5 GLBSP: Building GL nodes on E3F6 GLBSP: Building GL nodes on E3F7 GLBSP: Building GL nodes on E3F8 GLBSP: Building GL nodes on E3F9 GLBSP: Building GL nodes on E3F0 GLBSP: Building GL nodes on E4F1 GLBSP: Building GL nodes on E4F2 GLBSP: Building GL nodes on E4F3 GLBSP: Building GL nodes on E4F4 GLBSP: Building GL nodes on E4F5 GLBSP: Building GL nodes on E4F6 GLBSP: Building GL nodes on E4F7 GLBSP: Building GL nodes on E4F8 GLBSP: Building GL nodes on E4F9 GLBSP: Building GL nodes on E4F0 GLBSP: Building GL nodes on E5F1 GLBSP: Building GL nodes on E5F2 GLBSP: Building GL nodes on E5F3 GLBSP: Building GL nodes on E5F4 GLBSP: Building GL nodes on E5F5 GLBSP: Building GL nodes on E5F6 GLBSP: Building GL nodes on E5F7 GLBSP: Building GL nodes on E5F8 GLBSP: Building GL nodes on E5F9 GLBSP: Building GL nodes on E5F0 GLBSP: Building GL nodes on E6F1 GLBSP: Building GL nodes on E6F2 GLBSP: Building GL nodes on E6F3 GLBSP: Building GL nodes on E6F4 GLBSP: Building GL nodes on E6F5 GLBSP: Building GL nodes on E6F6 GLBSP: Building GL nodes on E6F7 GLBSP: Building GL nodes on E6F8 GLBSP: Building GL nodes on E6F9 GLBSP: Building GL nodes on E6F0 GLBSP: Building GL nodes on E1F1 GLBSP: Building GL nodes on SOD01 GLBSP: Building GL nodes on SOD02 GLBSP: Building GL nodes on SOD03 GLBSP: Building GL nodes on SOD04 GLBSP: Building GL nodes on SOD05 GLBSP: Building GL nodes on SOD06 GLBSP: Building GL nodes on SOD07 GLBSP: Building GL nodes on SOD08 GLBSP: Building GL nodes on SOD09 GLBSP: Building GL nodes on SOD10 GLBSP: Building GL nodes on SOD11 GLBSP: Building GL nodes on SOD13 GLBSP: Building GL nodes on SOD14 GLBSP: Building GL nodes on SOD12 GLBSP: Building GL nodes on SOD15 GLBSP: Building GL nodes on SOD16 GLBSP: Building GL nodes on SOD17 GLBSP: Building GL nodes on SOD19 GLBSP: Building GL nodes on SOD20 GLBSP: Building GL nodes on SOD18 GLBSP: Building GL nodes on SOD21 GLBSP: GLBSP: Saving WAD as .\cache\w3dmaps-04F657-A926B7.gwa GLBSP: GLBSP: Total serious warnings: 0 GLBSP: Total minor warnings: 1 GLBSP: GLBSP: All levels were built successfully. Adding .\cache\w3dmaps-04F657-A926B7.gwa Adding .\wre.wad Loaded global palette. HU_Init: Setting up heads up display. W_InitFlats... W_InitTextures... EDGE.WAD version 6.01 found. Loading external Languages Loading external Sounds Loading external ColourMaps Loading external Images Loading external Fonts Loading external Styles Loading external Attacks Loading external Weapons Loading external Things Loading external Playlists Loading external Lines WARNING: Unknown lines.ddf command: SECRET problem occurred near line 1124 of lines.ddf problem occurred in entry: [103] with line contents: SECRET=TRUE; Loading external Sectors Loading external Switches Loading external Anims Loading external Games Loading external Levels Loading external RadTrig ============================================================================== This is EDGE: a project that is based upon the Doom Source Code released by John Carmack of Id Software in December 1997. The work on this project is designed, and implemented by the EDGE Team (http://edge.sourceforge.net/). ============================================================================== W_InitSprites: Finding sprite patches WARNING: Sprite REXPA0 has two lumps mapped to it (frame A). WARNING: Sprite REXPB0 has two lumps mapped to it (frame B). WARNING: Sprite REXPC0 has two lumps mapped to it (frame C). WARNING: Sprite REXPD0 has two lumps mapped to it (frame D). WARNING: Sprite REXPE0 has two lumps mapped to it (frame E). WARNING: Sprite REXPF0 has two lumps mapped to it (frame F). WARNING: Sprite REXPG0 has two lumps mapped to it (frame G). WARNING: Sprite REXPH0 has two lumps mapped to it (frame H). WARNING: Sprite REXPI0 has two lumps mapped to it (frame I). WARNING: Sprite REXPJ0 has two lumps mapped to it (frame J). WARNING: Sprite REXPK0 has two lumps mapped to it (frame K). WARNING: Sprite REXPL0 has two lumps mapped to it (frame L). WARNING: Sprite REXPM0 has two lumps mapped to it (frame M). WARNING: Sprite REXPN0 has two lumps mapped to it (frame N). WARNING: Sprite REXPO0 has two lumps mapped to it (frame O). WARNING: Sprite REXPP0 has two lumps mapped to it (frame P). W_InitModels: Setting up M_Init: Init Miscellaneous Info. R_Init: Init DOOM refresh daemon. P_Init: Init Playloop state. I_StartupSound: Init 32 mixing channels Compiling COAL script: doom_ddf/coal_api.ec Compiling COAL script: doom_ddf/coal_hud.ec Compiling COALHUDS lump EDGE v1.34f initialisation complete. WARNING: Failed to read directory: .\savegame\current 0 Share this post Link to post
CeeJay Posted February 11, 2011 Can't spot anything wrong there except for a couple of error messages which i am already aware of and does not affect the game. Though that is a weird place to keep your game, try installing (copying) to a more simplified directory structure, such as c:\edge or c:\games\edge and see if that works. I am an old-schooler myself and prefer to keep my directories below eight digits in length for games. 0 Share this post Link to post
ParadoX_tn Posted February 11, 2011 Nope, my computer is windows XP. I can play other mods and IWADS, but for some reason I can't play your mod. I wanted to soo bad and I don't know why. I'm about to give up... 0 Share this post Link to post
CeeJay Posted February 11, 2011 Before you give up just try what i said, copy EDGE into a simpler directory and then try it. 0 Share this post Link to post
ParadoX_tn Posted February 11, 2011 I did what you said already ceejay, still no success. 0 Share this post Link to post
CeeJay Posted February 15, 2011 Progress is coming along, i've started doing some level work. Added ambience triggers to the maps, haven't done Spear yet though. And i will start to implement the new items and weapons eventually aswell. 0 Share this post Link to post
Coraline Posted February 15, 2011 This is also giving me issues. I've been digging around trying to find out the cause of the crash but, so far no good. I'm guessing it might be an image or something similar that causes it to bomb without error, as I've had this happen before. CJ - download your beta and unzip it into a clean dir with a clean WAD, and a clean install of EDGE - this might be able to help you find the cause. Since I didn't build this, I would be of little overall help. 0 Share this post Link to post
CeeJay Posted February 15, 2011 I have just now tried it and expirenced the same problem. I will look into it and come back when I know more. EDIT: I have only partially figured out what the problem is, but try replacing the EDGE.CFG file with this one: http://www.zshare.net/download/86607743ec2673d1/ 0 Share this post Link to post
ParadoX_tn Posted February 15, 2011 YES! I can finally play! All because of the edge.cfg and solved my problem. Thanks Ceejay! 0 Share this post Link to post