GBT3 Posted May 14, 2009 He probably played Hacx with wrong or broken .deh file. Or not vanilla compatible sourceport. Because most of things are different. Also there's no splash damage immunity of player nor monsters. Only 2 spriteless revenants on map 10 "looks" stupid. First one as ghost in corridor and second one as invisible homing missile spawner. Rather mistake than intentional but nice surprise. 0 Share this post Link to post
Captain Ventris Posted May 14, 2009 GBT3 said:He probably played Hacx with wrong or broken .deh file. Or not vanilla compatible sourceport. Because most of things are different. He didn't say the Enemies were the same, but let's be honest, the weapons, while relatively well-disguised, are almost exactly the same as the Doom Weapons. Except, as mentioned, the Uzi. 0 Share this post Link to post
GBT3 Posted May 14, 2009 If we talking about partial TC... Obituary. Less popular than Strain but good enough. 0 Share this post Link to post
CeeJay Posted May 14, 2009 GBT3 said:If we talking about partial TC... Obituary. Less popular than Strain but good enough. Yeah, i remeber Obituary being freakin' awesome back in the day. It is also signficant as being the last release by The Innocent Crew (TiC). Wonder what else they would have come up if they didn't split up. 0 Share this post Link to post
zap610 Posted May 14, 2009 Foreverhood (What the fanboy I am) Action Doom 2 (Only wad I ever played from start to finish) Duke TC (I usually hate TCs based off other games but from what I had the chance to play it was pretty damn fun) 0 Share this post Link to post
esselfortium Posted May 14, 2009 I don't think it's really fair to consider TCs made for vanilla and basic sourceports in the same category as TCs made for ZDoom and other advanced sourceports, as the former is a tricky process of creatively abusing Doom's original limited featureset to achieve something new, whereas the latter is more like developing an entirely new game using a sourceport as a base. With that said, Favorite "classic" TC: Batman Doom. Incredible usage of dehacked and clever mapping tricks to do lots of things that had never been seen before in other vanilla Doom mods, tons of new artwork, etc. Favorite "modern" TC: Action Doom 2. This and Foreverhood are the two main reasons why I'd consider modern sourceport-based TCs in a separate category, because they really are completely separate games! Both are impressive as hell, though I have to say AD2 is my favorite between the two. 0 Share this post Link to post
Use Posted May 14, 2009 pizzabob18 said:Super sonic doom Oh that was a good one too, never finished it because of some kind of bug in zdoom at the time... 0 Share this post Link to post
kristus Posted May 15, 2009 For modern port TCs I really have to say Phocas Island 2. Because of it's game play. But super honorary mention to both Ashun Dewms and Zan Zan. Foreverhood was very appealing, but IMO it had zero playability. There was a new Aliens TC too on WIP that was very appealing. But all the story text was in Spanish or something, and the pickups didn't work.. Only a demo too. As for old TCs it's between Aliens TC and Batman Doom. I gotta say Aliens TC, cause I've played that through so many more times. Hacx was wayyy too uneven to be named best. 0 Share this post Link to post
GreyGhost Posted May 15, 2009 Oblige maps don't qualify as Total conversions. :P 0 Share this post Link to post
DuckReconMajor Posted May 16, 2009 GreyGhost said:Chex Quest 3 Now that I've had the chance to play it, this. 0 Share this post Link to post
Use Posted May 17, 2009 Patrick Pineda said:Why hasn't Cold as Hell been mentioned? I'd consider that a partial conversion really. 0 Share this post Link to post
Fletcher` Posted May 17, 2009 Hell 2 Pay, Perdition's Gate (thought they're more partial-total conversions) Aliens Doom, Hacx, Doom Must Fall 2097 (the full episode replacement, not just e2m8), Foreverhood, Action Doom, Action Doom 2, Batman Doom, Zan Zan Since when was there a Duke mod 0 Share this post Link to post
Kirby Posted May 17, 2009 Zen Dynamics is on top for me, no doubt. I shall have to investigate others when I get the chance :P It might possibly be tied with Action Doom 2, but I guess we shall see :) 0 Share this post Link to post
trooper077 Posted May 21, 2009 Although this new one i found ( PsychoPhobia ) is pretty fun besides the fact that if you don't know how to install it your fucked,plusit takes up a shitload of data but if you overlook those you'll find yourself on this TC for hours labratory ispretty fun to pin monster againest or yourself 0 Share this post Link to post
Lil Jawa023 Posted May 21, 2009 1.Cold as Hell Special Edition 2.Doom 64 Absolution 3. Action Doom 2 4.Zen Dynamics 5.Psychophobia 0 Share this post Link to post
StoneFrog Posted May 21, 2009 Gez said:Heretic. Definitely. And I'm going to ignore the "ololololol it's a commercial game" statement. It can be treated as both a TC and a game its own in my mind, and it excels as both. 0 Share this post Link to post
myk Posted May 22, 2009 I agree Heretic can be taken as a TC. It clearly uses DOOM as a base in engine, game structure and even the functions of many basic items or actors. My favorite, if I have to choose, is Aliens TC. Fisher really managed something legendary by doing that back in the day. 0 Share this post Link to post
trooper077 Posted May 22, 2009 [QUOTE]myk said: [B]I agree Heretic can be taken as a TC. It clearly uses DOOM as a base in engine, game structure and even the functions of many basic items or actors. yes but by saying this you are also saying,strife and hexen are TC's for they both use the doom engine 0 Share this post Link to post
Alice Jameson Posted May 22, 2009 Action Doom, Chex Quest 3, Foreverhood 0 Share this post Link to post
Gez Posted May 22, 2009 trooper077 said:yes but by saying this you are also saying,strife and hexen are TC's for they both use the doom engine Hexen and Strife changed much more of the engine, what with scripting (ACS for one, dialogue for the other), and of the whole feel of the game as well. When you play through Heretic, you can feel like you're playing Doom -- everything is a bit different, but still behave mostly the same. The weapons are very close to Doom's, and the local BFG (firemace) behaves like the press release BFG (a flood of bouncing balls). Sabreclaws are Demons, Disciples are Cacodemons, and so on. The analogies are not perfect, but they're here, mostly. Hexen's combat is much more centered on melee -- it takes forever to kill an ettin with the sapphire wand, but you can display them quickly with the fists or the mace, some weapons such as the frost shards or the serpent staff have a melee attack that's much better than their ranged attack, etc. -- so it's less run'n'gun than Doom. The level design, with its hubs and puzzles, induces a very different gameplay as well. Here's an experiment you can do with ZDoom (maybe Eternity too?): load all the needed data (sprites, sounds, keyconf) as a PWAD to cheat the Doom or Heretic weapons into Hexen. Play a bit using the Doom arsenal to get rid of the Hexen monsters, refilling your ammo from time to time with the console. Contrast that with regular Hexen gameplay. You'll notice how much it changes everything. I don't mean the clashing themes, but the way you progress through the levels. Same for Strife. Weapons are again very different and offer radically changed strategies compared to Doom: the phosphorous grenades can be gamebreaking, the mauler's secondary mode hurts you when you use it (but it's so awesome), the Sigil is entirely fueled by your health, the poison bolts are insta-kill stealth weapons, etc. Then there's the dialog with NPCs, the quests with branching paths, the barter system... In short, Heretic and Chex Quest both remain very close to Doom in the technical aspects of gameplay, while Hexen and Strife diverge quite a bit. 0 Share this post Link to post