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About the script editor...

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Hi. The built-in WAD script editor seems kinda neat. Except when I want to include library files for the script the in-map script won't compile because the libraries are not in the level WAD (plus I modified my zdefs file a little bit). I try dropping the libraries into the zdoom compiler folder in DB2 and it doesn't see it. This would be okay since I can compile ACS files in locations outside the WAD, but I don't see a compiled file produced there (even though it said it compiled). Using other compilers gives me .o files, which isn't enough to save it to the map with doombuilder alone. What am I to do?

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Put the files in the directory where your .wad file (the map) is saved. The compiler can find them there. I will add the ability to set custom compiler paths later.

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