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printz

Doomsday Hexen: sound sequences don't do their start sounds

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As in the title, trying with 1.9.0-beta62 Doomsday with jHexen, be it regular or DeathKings, doors, platforms, polyobjects or anything that uses soundsequences, don't play their start sounds, possibly neither their continuous ones. They only play their stop sounds. For example, try opening a door in Hexen, and you'll only hear the stopping thump.

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This is a known issue that will be fixed in the forthcoming 1.9.0-beta6.3 release.

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