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New sky texture is wrong resolution when rendered

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I recently added a sky texture to my WAD, but when I try to play the levels it appears on, it looks like a blow-up picture...like you were zooming into it with a magnifying glass. It overwrites the 'sky2' texture on DOOM2, but would this cause this sort of error?

Here's a screenshot of what I mean, I just took it on DOOM2 MAP12 to show the problem.

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