David_Dweedle Posted June 10, 2009 Just wondering if all triggers work the same like they do in Ultimate Doom. Thx. 0 Share this post Link to post
Gez Posted June 10, 2009 No. The differences can be found here. It's the translation file ZDoom uses to read Heretic maps. 0 Share this post Link to post
David_Dweedle Posted June 10, 2009 Gez said:No. The differences can be found here. It's the translation file ZDoom uses to read Heretic maps. eeek lol I dont know what any of that means! :P Guess i'll figure it out the hard way lmao.. by play testing heaps of trigger combinations to see what happens.. thats how I learnt how to do some stuff on Ultimate Doom. 0 Share this post Link to post
Torn Posted June 10, 2009 It is not really that different from doom specials except a few things like the wind special, etc... 0 Share this post Link to post
Gez Posted June 10, 2009 7 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 8) 8 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 8) 10 = WALK, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0) 88 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0) 99 = 0, Scroll_Texture_Right (SCROLL_UNIT) 100 = WALK|REP, Door_Raise (tag, D_SLOW*3, VDOORWAIT) 105 = WALK, Exit_Secret (0) 106 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 16) 107 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 16) The line specials 7, 8, 10, 88, 99, 100, 105, 106 and 107 are different. How different they are, that depends. For example, 7 builds stairs in both Doom and Heretic, the difference is the speed at which they're built. Basically, a 7-stair in Heretic is four times faster than a 7-stair in Doom. The rest of the file is for sector effects. Light Flicker, Secret, Damage Lava, etc. They're mostly the same as in Doom, but there are new effects available. The Carry_* sector effects are like conveyor belts (though typically they represent current instead), and the Wind_* effects are the same thing except they also affect flying things. 0 Share this post Link to post
EarthQuake Posted June 10, 2009 Also ambient sounds, scrollers, wind, low friction, and of course a whole new assortment of items and monsters. (Edit: AND GASBAGS.) 0 Share this post Link to post
printz Posted June 10, 2009 Heretic is quite much like Doom. There may be fewer linedef choices, but not noticeably. Otherwise, it has more stuff than Doom: slippery floors, flowing water that pushes you, winds, pushable objects (gasbags), more static hazards (volcanos), better episode bosses, more monsters than Doom 1, more levels than any Doom, ambient sounds, and collectable items (including one which lets you fly, another that teleports you back 'home', thus adding extra degrees of freedom). I guess the only way to turn yourself into a chicken in Heretic is to hit a voodoo doll. Does Hexen allow self-morphing by hitting shielded centaurs? 0 Share this post Link to post
Vermil Posted June 10, 2009 printz said:I guess the only way to turn yourself into a chicken in Heretic is to hit a voodoo doll. Does Hexen allow self-morphing by hitting shielded centaurs? Or with the cheat "cockadoodledoo" :p But then HeXen has a similar cheat to turn the player into a pig. 0 Share this post Link to post
kristus Posted June 10, 2009 printz said:Does Hexen allow self-morphing by hitting shielded centaurs? as far as I can recall, yes. 0 Share this post Link to post
Torn Posted June 10, 2009 Only problem with heretic is it doesn't really have that many textures and flying enemies. 0 Share this post Link to post
Vermil Posted June 10, 2009 Doom1: 2 Doom2: 3 Heretic: 3 HeXen: 3 Doesn't seem that unbalanced in flying enemies to me. 0 Share this post Link to post
printz Posted June 10, 2009 Unfortunately, Strife only has one and a half regular fliers. Many of the bosses can fly, but often their behaviour is hard-scripted. But Strife didn't have much of a zoo anyway. It was mostly about getting yourself killed by your own HE grenades and receiving hitscan damage with no time to duck. 0 Share this post Link to post
kristus Posted June 10, 2009 Torn said:Only problem with heretic is it doesn't really have that many textures and flying enemies. 2 versions of Gargoyles and The Disciples of D'sparil. That's as many as Doom1 has got. The enemies are more varied and inventive than the Doom1 enemies too. 0 Share this post Link to post
David_Dweedle Posted June 10, 2009 Imma make a small test map for Heretic and see what triggers I can make.. I might get into Heretic mapping.. 0 Share this post Link to post
Reisal Posted June 10, 2009 Weren't you working on Phobos Terror? Talk about multi-tasking. 0 Share this post Link to post
LogicDeLuxe Posted June 10, 2009 IIrc, Heretic is branched from Doom v1.2, which had fewer line actions than v1.666. For a list of common line actions, you might take a look at some really old version of DEU or a similar map editor without Doom II support. 0 Share this post Link to post
David_Dweedle Posted June 10, 2009 David_Dweedle said:Imma make a small test map for Heretic and see what triggers I can make.. I might get into Heretic mapping.. I still am working on Phobos Terror lol. it gets incredibly Boring tho working on the same map for awhile.. so testing Heretic triggers breaks the Monotony.. for me it does anyway. 0 Share this post Link to post
printz Posted June 10, 2009 LogicDeLuxe said:take a look at some really old version of DEUHey, you can take a look at DOOM BUILDER Doom Configuration! 0 Share this post Link to post