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Does Eternity have an "is stuck" jump codepointer?

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A scripting codepointer, that jumps to another frame if the object is stuck, can be very useful to define monsters who materialize at will, without blocking the way when "ethereal".

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Not currently; it does sound like something that is feasible. However I am tempted to say "Wait For Aeon," because it will enable you to effectively create your own codepointers that can call most of the functions in the source code and branch on arbitrarily complex criteria. :)

I'll let you know what I decide before 3.35.93 release.

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