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aivar242

jDoom & HIGH-Res Sprites

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At me a question. Whether supports jDoom HIGH-Res sprites? If it so where them to place, in what folder? In the second: Where to be this file which operates HIGH-Res textures in jDoom ?

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Did you check out the Doom64 TC? That could be an example.

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Yes, saw, but me interest only original sprites which very much are to be altered on new in High-Res, on port jDoom.

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Create a pk3
and inside have the folder structure like this
/data/jdoom/Patches/<name of the patches here>.png

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