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arrrgh

New texture being replcaed with BLODRIP

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I am working on a map and have taken some textures from the Doom IWAD to use(specifically COMP2, COMPTILE and COMPOHSO.) All three textures are recognised by SLADE and show up just fine in 3D mode. However, ingame COMP2 and COMPTILE appear but COMPOHSO is replaced with BLODRIP. What's causing this and how can I fix it? Any help would be appreciated.
WAD with my textures in it:http://www.speedyshare.com/766830998.html

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The problem is COMPOHSO appears twice in the texture list. If you rename the first instance as BLODRIP3 all should be well.

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It might be due to a bug in XWE, assuming you are using it. I remember we had a similar issue while working on Plutonia 2.

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MIDBRN1 was affected. Perhaps the issue was a bit different, though.

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