Th0r Posted June 23, 2009 Engine : Skulltag Mode of play : Survival Players : 2-4 is best Objective : Try and make an enjoyable map. This map is for skulltag, has about a weeks worth of work put into it so far. Progress is coming along smoothly. Should be out for play in the next month or less. Some new screenshots[Will update often] 0 Share this post Link to post
Carnevil Posted June 23, 2009 How are you doing that ground fog effect? 0 Share this post Link to post
Peanut Posted June 23, 2009 Looks to me like he's using the fog sprites. 0 Share this post Link to post
Th0r Posted June 23, 2009 nightmare93 said:Looks to me like he's using the fog sprites. Yep its just decorate and fog sprites. 0 Share this post Link to post
pavera Posted June 23, 2009 Looks pretty cool, keep working on it so we can play it! I like the way that fog looks. 0 Share this post Link to post
Dreadopp Posted June 23, 2009 That is looking very nice so far! I like the fog as well. :) 0 Share this post Link to post
Lord_Z Posted June 23, 2009 Looks great and seems to have a good hellish atmosphere about it. Keep it up! 0 Share this post Link to post
printz Posted June 23, 2009 Looks classic; the second screenshot reminds me of T&T1; are there any stealth archviles? :P I hope it won't be littered with monsters to make the life of the marine miserable, tho (but that's just me). 0 Share this post Link to post
esselfortium Posted June 23, 2009 It looks pretty flat from a layout perspective. Try interconnecting some sections of upper and lower elevations into the layout, it'll make it more interesting. 0 Share this post Link to post
Dutch Doomer Posted June 23, 2009 Perhaps its just me, but there are an shitload of trees in screen one. Those ledges could serve an better purpose instead of just decoration :) 0 Share this post Link to post
printz Posted June 23, 2009 esselfortium said:It looks pretty flat from a layout perspective. Try interconnecting some sections of upper and lower elevations into the layout, it'll make it more interesting. The first screenshot does show some signs. There are three possible levels to stay on. And the one with so many trees also has monsters, so it's not just for decoration :) 0 Share this post Link to post
Dutch Doomer Posted June 23, 2009 I missed that stupid revenant :p the annoying bugger is hiding behind the trees. 0 Share this post Link to post
Butts Posted June 23, 2009 It's pretty nice looking... like others have said, though, a little flat. 0 Share this post Link to post
printz Posted June 24, 2009 Is this map the lost sibling of "Warrens"? 0 Share this post Link to post
Th0r Posted June 24, 2009 printz said:Is this map the lost sibling of "Warrens"? Gotta get that maperntiy test done to figure that out -_- Anyways I've been working on adding some variation. Flatish maps have always been my problem. 0 Share this post Link to post
Th0r Posted June 25, 2009 Double post. Screenshots updated. Showcasing some new areas I worked on today and yesterday. Feedback appreciated! 0 Share this post Link to post
Th0r Posted May 28, 2010 -Coop/Survival -1-8 players..2-4 recommended -Mirrors buggy in software http://wadhost.fathax.com/files/Burrows.zip FOG FOR ALL! I hope you like it! I would really appreciate seeing this on /idgames but I have no idea how to get it there. Also might as well re-release this map along with Burrows.wad This is a LMS counterpart called Tainted Soil http://wadhost.fathax.com/files/Taint.zip Independent map but similar style. Enjoy(more fog) 0 Share this post Link to post
Deeforce Posted May 28, 2010 Wow, this wad looks really good. To upload the wad to idgames look here. 0 Share this post Link to post
Th0r Posted June 15, 2010 i cant upload files to the ftp server so unless someone does it for me this will never be on /idgames :( 0 Share this post Link to post
PRIMEVAL Posted June 15, 2010 Th0r, I saw your avatar, and I thought to myself, "I don't remember making this thread." lol This looks pretty cool, I love Hell styled maps. 0 Share this post Link to post