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FireSeraphim

Another Honest Question apon the subject of MAPINFO and Special Intermission Messages

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I recently master the simpler function of MAPINFO. But now I wish to learn how to do special intermission messages (A good example would be the message that appears right after you defeat the Icon of Sin)
using the power of MAPINFO.

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It's really simple, but you have to set your wad up in clusters. Here's a notated excerpt from a (really bad) map I did:

map MAP01 "Cubed"
next ENDGAME
cluster 1 // Sets up the cluster

clusterdef 1 //Defines the cluster settings
exittext "You frantically pound your fists on
the walls, to no avail. The dark
forces of the Cube have had their
fun with you, and you have failed
to escape. The last few hours of
life before you suffocate from
lack of oxygen seem like an
eternity..." //Text that comes up when leaving cluster.
music D_READ_M //Normal Text music
flat DEM1_5 //The flat that's in the background

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And as for plain Hexen, not ZDoom, you can change the intermission texts by editing separate lumps from the wad.

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Do you mean like this?

map map01 "Jungle Base"
sky1 rsky1 0.0
music D_RUNNIN
next map02
evenlighting

map map02 "The Lost City"
sky1 rsky1 0.0
music D_STALKS
next map03
evenlighting

map map03 "Shadow of the Pathfinder"
sky1 stsky8 0.0
music D_COUNTD
next map04
secretnext map31
evenlighting

map map04 "The Firebird's Ravine"
sky1 skyfog0 0.0
music THUNDER
next map05
evenlighting

map map05 "Portal Complex"
sky1 rsky1 0.0
music ROMERO
next map06
evenlighting

map map06 "First Boss"
sky1 rsky1 0.0
music BOSS
next map07
cluster 1 // Sets up the cluster

clusterdef 1 //Defines the cluster settings
exittext "You have just defeat the Spider Mastermind and
the Cyberdemon again, As you move onwards you wonder what
the Canpaigner has in store for You." //Text that comes up when leaving cluster.
music D_READ_M //Normal Text music
flat R_SKY1 //The flat that's in the background
evenlighting

map map07 "End of DEMO #1"
sky1 rsky2 0.0
music E1M1
next map08
evenlighting

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