Torn Posted July 10, 2009 Trauma is a 32 levels megawad in the progress by me, it will be a pretty straight forward and classic megawad, I also try to make it difficult compared to Plutonia, HR, AV, etc. It is made for vanilla Doom 2 / Chocolate Doom. My plan so far is: Map01-map11: Techbase, wasteland theme. Map12-map20: A mix of many things. Brick, city, etc... (still not sure) Map21-map30: Classic hell maps. Marble, wood, metal, rockred, etc... Map31: The secret map, I am using the idea Dutch Devil gave me. :) Map32: Classic Slaughter map. (I have a few levels planned too, map24 will of course be a Living End themed map :P) My map from the the "2 weeks" megawad project(map15) will be map11 of this project. Map##: Progress - "Name" - "Music" - Screenshots -------------------------------------------------- Map01: 95% - <none> - <none (but maybe Tech Base)> - [1] [2] [3] Map03: 95% - "The Core" - <none> - [1] [2] [3] Map08: 90% - <none> - <none> - [1] [2] [3] [4] Map10: 90% - <none> - <none> - [1] [2] [3] Map11: 95% - "Communication Station" - <none> Map31: 5% - "Hide and Seek" - <none> Music: Flee, Journey, Tech Base and Trapped by Stewboy / Forty-two (so far I haven't assigned them to any map.) 0 Share this post Link to post
Erik Posted July 10, 2009 Looks nice. Looks roomy which is promising for the gameplay department. 0 Share this post Link to post
Joshy Posted July 10, 2009 I really do like classic megawads, so I am quite looking forward to yours. Good stuff you've got there. :-) 0 Share this post Link to post
pavera Posted July 10, 2009 Not enough sectors in there, not sure if I can play this. 0 Share this post Link to post
Dreadopp Posted July 10, 2009 I like what you've done so far, Torn. Keep at it. :) 0 Share this post Link to post
Remmirath Posted July 10, 2009 Wow, it's classic megawad indeed. Keep at it, Torn. :) 0 Share this post Link to post
pavera Posted July 10, 2009 Krispavera said:Not enough sectors in there, not sure if I can play this. Just kidding, this looks fantastic. 0 Share this post Link to post
Super Jamie Posted July 10, 2009 Hey cool, very old-skool. It actually looks like someone's got a megawad from the 90s when people had a clue about making actual good maps, then taken the too-bright areas and added the usual modern stuff like fading light, inset-detailed walls and sensible texture bordering. I can't help but notice a few odd graphical choices, namely the bright SHAWN-backgrounded computers and UAC sign around otherwise dirty brown and green nukage walls. Some poor marine certainly had to polish them alot :P 0 Share this post Link to post
esselfortium Posted July 10, 2009 @Jamie: Visual contrast is a good thing, yo. A map that's entirely brownish with no bright silver or colored highlights can be pretty dull! 0 Share this post Link to post