Diablo784 Posted January 24, 2013 A small level of mine I made a few months back :P 0 Share this post Link to post
Walter confetti Posted January 26, 2013 i knowned the PE trick, but the revenant attack i don't known it.. 0 Share this post Link to post
cannonball Posted January 27, 2013 http://www.youtube.com/watch?v=wuO2LyKW8zk 0 Share this post Link to post
valkiriforce Posted February 2, 2013 The solution to MAP31 of Reverie. 0 Share this post Link to post
cannonball Posted February 2, 2013 http://www.youtube.com/watch?v=37Jm2_P6jkg 0 Share this post Link to post
NiTROACTiVE Posted February 3, 2013 Here's yet another video with me playing four crappy Doom WADs: 0 Share this post Link to post
ASD Posted February 4, 2013 Some freaky stuff I decided to make of E2M4's sector 20. Has anyone else thought like this when played this part of the map? 0 Share this post Link to post
NiTROACTiVE Posted February 5, 2013 ASD said:Some freaky stuff I decided to make of E2M4's sector 20. Has anyone else thought like this when played this part of the map? For a second there I thought this was something you could find in E2M4 but when I tried to do the trick, then I found out it was fake. You sure got me there! :P Anyways, here's two big videos of me playing JCPack.wad: 0 Share this post Link to post
Philnemba Posted February 6, 2013 Funny Doom 1 episode 1 race that I found recently. 0 Share this post Link to post
Retog Posted February 10, 2013 Scythe let's play with brutal doom on my new let's play channel: 0 Share this post Link to post
Walter confetti Posted February 11, 2013 not really a video from me, but watching some doom gameplay i gone into this gameplay video of this crappy jokewad of mine: 0 Share this post Link to post
darkreaver Posted February 17, 2013 Dunno if this is widely known: Romero talks about Doom and mapping and stuff: Also, Quake: http://www.youtube.com/watch?v=Pq__3XNvvHI Daikatana: http://www.youtube.com/watch?v=lQMtVbz_JuE 0 Share this post Link to post
sgtcrispy Posted February 18, 2013 A Run through of Episode 1 http://youtu.be/5GuFzvB41ro 0 Share this post Link to post
cannonball Posted February 18, 2013 http://www.youtube.com/watch?v=95MEiNQoWP4 0 Share this post Link to post
cannonball Posted February 24, 2013 http://www.youtube.com/watch?v=YOtAHlSy6eE Me failing at my own maps in Slaughterfest 2012 0 Share this post Link to post
Doomwolf555 Posted February 26, 2013 http://www.youtube.com/watch?v=89ujLr1Y4eI http://www.youtube.com/watch?v=GdKdd1S7Dbg 0 Share this post Link to post
Coraline Posted February 28, 2013 I thought I would share this in hopes someone would be interested in it. tl;dr version: heretic EDGE demo. The next version of the 3DGE port (1.37) will have full support for HERETIC. Right now, what we're looking at is an in-progress video. The port loads the IWAD (heretic) and the correct Playpal/Colormap and all that jazz, but things that are obviously not working yet are inventory storing/releasing, among others (HUD, etc.). The majority of the HDF(DDF) code is being written by CeeJay and I'm doing the engine-side stuff. I wrote some of this information at the Doom Wiki in preperation, so the Heretic support can be [mostly] validated now. You can see it still needs some work, but you can play through the entire game start-to-finish. The next release of 3DGE (1.36 final) will have it as well, but it wasn't part of the plan for that branch so it'll only be partial. Vanilla compatibility is obviously low (like DOOM in EDGE) and I'm not going to jump through hoops to make it super accurate. Most of this code will be controlled through HDF, though additions will be made engine-side for anything Heretic-specific for DOOM as well (inventory). I know most DOOM ports have had Heretic support for years now, but this is exciting news for EDGE users (and myself, of course). Thought a nice sneak-peek would do some good! ;-) However, I don't think I'll include HEXEN support as it's too complicated and won't be worth it (Zdoom/Jdoom is around for that game). Strife is a possibility because the vast majority of the scripts can be done in RTS, and the rest will need to be adapted, but we'll see. I've been so busy juggling various projects around but it's always nice to get work done on this port ;) 0 Share this post Link to post