valkiriforce Posted June 27, 2019 Hey, decided to record some mapping on Akeldama. 0 Share this post Link to post
NiTROACTiVE Posted June 30, 2019 (edited) Here's my 19th crappy Doom WAD double feature: And here's a video where I play a good Doom WAD called DevilsWake.wad: Edited July 11, 2019 by NiTROACTiVE 0 Share this post Link to post
seed Posted July 3, 2019 Beware the UD video, very toxic content. Proceed at your own risk. 0 Share this post Link to post
Fonze Posted July 5, 2019 Played some more duels through Delta Touch's Zandronum 3.0 port on Android. Breaking in new players ;D SSL2 D5M1 Judas Brit10M7 Being able to play doom from anywhere on the phone is amazing; I hope more people look into it :D 0 Share this post Link to post
VGamingJunkie Posted July 6, 2019 (edited) Edited July 6, 2019 by MetroidJunkie 0 Share this post Link to post
Urthar Posted July 8, 2019 (edited) Dev-texures are great for focusing on layout, but screenshots don't convey an impression of a map very well, so I tried my hand at recording a video. https://www.moddb.com/mods/dimension-of-the-boomed/videos/z-magic-alpha-footage 1 Share this post Link to post
AL-97 Posted July 8, 2019 3 hours ago, Urthar said: Dev-texures are great for focusing on layout, but screenshots don't convey an impression of a map very well, so I tried my hand at recording a video. https://www.moddb.com/mods/dimension-of-the-boomed/videos/z-magic-alpha-footage That sloped floor in the first area! Genuinely amazing architecture, even with dev textures! Improved from Dimension of the Boomed monsters! Realm of Z-Magic is shaping up to be an absolute killer! The only criticism, maybe fiend feels too big in size. 1 Share this post Link to post
Urthar Posted July 8, 2019 1 hour ago, AL-97 said: That sloped floor in the first area! Genuinely amazing architecture, even with dev textures! Improved from Dimension of the Boomed monsters! Realm of Z-Magic is shaping up to be an absolute killer! Thanks, I certainly hope so! 1 hour ago, AL-97 said: The only criticism, maybe fiend feels too big in size. Wow, I didn't think anyone would notice that. I always think of the Fiend as being quite a big monster in Quake, probably due to it's perchance of leaping right into your face. Yeah, I increased it's size from about 48 units to 56, mostly because it has these quite thin limbs that really need extra pixel definition for a Doom sprite. 2 Share this post Link to post
zzzornbringer Posted July 8, 2019 5 hours ago, Urthar said: Dev-texures are great for focusing on layout, but screenshots don't convey an impression of a map very well, so I tried my hand at recording a video. https://www.moddb.com/mods/dimension-of-the-boomed/videos/z-magic-alpha-footage not a fan of the new super shotgun sound. i wouldn't touch it at all. the original is just perfect. are you planning to design the maps around jumping? i guess you're really embracing the z axis aspect. i thought this would kind of be a sequel to dimensions of the boomed but apparently, it's a completely new thing. also, ogre, when? :) 1 Share this post Link to post