Empyre Posted July 8, 2019 1 hour ago, Urthar said: I increased it's size from about 48 units to 56, mostly because it has these quite thin limbs that really need extra pixel definition for a Doom sprite. You could make the sprite even bigger, and then use the TEXTURES lump to make it display at the desired size. 1 Share this post Link to post
Urthar Posted July 8, 2019 1 hour ago, zzzornbringer said: not a fan of the new super shotgun sound. i wouldn't touch it at all. the original is just perfect. are you planning to design the maps around jumping? i guess you're really embracing the z axis aspect. i thought this would kind of be a sequel to dimensions of the boomed but apparently, it's a completely new thing. also, ogre, when? :) I haven't touched the SSG sound effects. I do have Perkristian's SFX pack loaded in GZDoom by default, so maybe it's that. Yep, jumping is a thing. If DotB was all about exploring the possiblities of Boom/MBF, then ZMagic is me doing the same with ZDoom. I have no plans to add the Ogre. 23 minutes ago, Empyre said: You could make the sprite even bigger, and then use the TEXTURES lump to make it display at the desired size. What Heresy is this? The pixel is indivisible and of constant size I say! Why, if it were otherwise... no, that way lies chaos and madness! 0 Share this post Link to post
NiTROACTiVE Posted July 11, 2019 (edited) Here's a video where I play a good Doom WAD called MonCoFac.wad, made by @Valgilton of these forums: And here's a video where I play a crappy Doom WAD called cxv.wad: 0 Share this post Link to post
Fonze Posted July 11, 2019 (edited) Shoutouts to lessthanpropane for pulling out this amazing win on ffa samsara using touchscreen controls against PC users on mouse+kb 0 Share this post Link to post
Fonze Posted July 14, 2019 (edited) Stabby CGI Whodunits Awesome mod/game mode, amazing maps, great folks and fun times! Hope to do more of these soon; probably my favorite game mode to play. 1 Share this post Link to post
NaZa Posted July 15, 2019 Since I already have a few recordings (up to MAP11), God help me with MAP14... 1 Share this post Link to post
VGamingJunkie Posted July 16, 2019 Talk about an eternally lasting WAD. 1 Share this post Link to post
Fonze Posted July 17, 2019 My embarrassing playthrough of NiH's E3M6_v3 beta for the limit-removing Ultimate Doom In Name Only community project spearheaded by Cannonball. Such an amazing and inspiring map; well done NiH! 2 Share this post Link to post
VGamingJunkie Posted July 19, 2019 (edited) Edited July 21, 2019 by MetroidJunkie 1 Share this post Link to post