Quake Warrior Posted July 14, 2009 Is it possible to use the Archvile's powers on Skulltag without the use of any wads? I'm able to summon Imp Fireballs and other monster's projectiles but I can't find a code for it to summon its Resurrection power. 0 Share this post Link to post
DuckReconMajor Posted July 14, 2009 A list of monster projectiles and such that can be summoned can be found in this list. In other words, I'm pretty sure you can't. :( 0 Share this post Link to post
40oz Posted July 14, 2009 It's a hit scan weapon, so it doesn't actually appear as a projectile in game, and thus it has no true ingame actor. 0 Share this post Link to post
Nomad Posted July 14, 2009 Pay attention, people. Quake Warrior said:its Resurrection power. I'm no expert, but I poked through the ZDoom wiki and there does not appear to be any console command that will resurrect something. 0 Share this post Link to post
DuckReconMajor Posted July 14, 2009 Nomad said:Pay attention, people. I'm no expert, but I poked through the ZDoom wiki and there does not appear to be any console command that will resurrect something.Yeah, I knew what he meant. He was comparing it to the imp fireball so I linked him to the Explosives section of the Doom Classes page to show that they're different. Plus, he seems to enjoy enemy projectiles, so I gave him some new balls to throw. 0 Share this post Link to post
BilboHicks Posted July 14, 2009 http://forum.zdoom.org/viewforum.php?f=15&sid=891c34cb38d45085d7904dd8dc27b039 ;-) 0 Share this post Link to post
printz Posted July 15, 2009 Summon a friendly invisible incorporeal thing that has a A_VileChase or several, then vanishes. 0 Share this post Link to post