aivar242 Posted July 14, 2009 Somebody knows as to change name Hi-Res of a texture in port jDoom that all worked? In what ded it varies? 0 Share this post Link to post
The Pursuer Posted July 15, 2009 http://forums.yaa.dk/viewtopic.php?f=32&t=69 0 Share this post Link to post
Gez Posted July 15, 2009 That was the answer to a question that wasn't asked. 0 Share this post Link to post
exp(x) Posted July 15, 2009 Gez said:That was the answer to a question that wasn't asked. What exactly is the question? 0 Share this post Link to post
Gez Posted July 15, 2009 The way I read "where are ID on this subject", he's asking about Id Software's stance on those kind of things -- so I suppose whether they consider it fair use or copyright infringement... 0 Share this post Link to post
Vermil Posted July 15, 2009 English isn't the OP's native language. He's Russian according to a previous post. I think he is asking for a download link for hi-res textures. 0 Share this post Link to post
Gez Posted July 15, 2009 Don't see the point of talking about ID then, even in Russian, but anyway if that's the link he wants he has it in the first reply. 0 Share this post Link to post
Vermil Posted July 15, 2009 I think he may have meant information rather than ID. 0 Share this post Link to post
aivar242 Posted July 15, 2009 You have not correctly understood me. I had in view of the name of new textures. New names differ from original and I wish to learn, where there is this list in port jDoom? Wish to put to new textures the name... In general I wish to change names of new textures. How it to make??? 0 Share this post Link to post
DaniJ Posted July 16, 2009 Perhaps this is what you are looking for? http://www.dengine.net/dew/index.php?title=How_to_use_hires_textures_in_your_map 0 Share this post Link to post
aivar242 Posted July 16, 2009 DaniJ said:Perhaps this is what you are looking for? http://www.dengine.net/dew/index.php?title=How_to_use_hires_textures_in_your_map Thanks. But there it is not written as well as where to change a name of a texture. 0 Share this post Link to post
entryway Posted July 16, 2009 As far as I understand, he wants to change hi-res texture filename in his hires texture pack. Something like aivar242_tekgren2.png instead of tekgren2.png. Probably he asked about some alias system in a DED or somewhere else. Like: [textures] tekgren2=aivar242_tekgren2.png 0 Share this post Link to post
Creaphis Posted July 16, 2009 aivar242 said:Somebody knows where are ID on Hi-Res Textures in port jDoom? What's that? Timmy fell down the well? 0 Share this post Link to post
DaniJ Posted July 17, 2009 entryway said:As far as I understand, he wants to change hi-res texture filename in his hires texture pack. Something like aivar242_tekgren2.png instead of tekgren2.png. Probably he asked about some alias system in a DED or somewhere else No such name aliasing feature exists. To be honest, I'm drawing a blank when trying to think of a situation when such a feature would be both useful and practical. However, as of version 1.9.0-beta6 it is possible to create a new Material definition with a new name that uses an existing texture/flat/sprite/etc... (see http://dengine.net/dew/index.php?title=Ded_material). 0 Share this post Link to post
Gez Posted July 17, 2009 Creaphis said:What's that? Timmy fell down the well? It'd explain this. 0 Share this post Link to post
fraggle Posted July 17, 2009 aivar242 said:Somebody knows as to change name Hi-Res of a texture in port jDoom that all worked? In what ded it varies? You're making it worse! 0 Share this post Link to post
aivar242 Posted July 17, 2009 fraggle said:You're making it worse! I tried.) 0 Share this post Link to post