lareman Posted July 18, 2009 E2M7 is now complete, it's pretty large and hard. It has only about 150 monsters, but the battlements are basically dark and cramped, so escaping projectiles ain't that easy. I want to know especially the hardness of the final battle (less monsters maybe?). Please inform me if any problems occur. The map can also be used as MAP12 for "Freedoom2" if needed. Be sure to play it with the Ultimate Freedoom WAD. You may also need the UD IWAD, because some ports don't regonize UF as the UD IWAD. Download Pics: Blue key Baron encounter Plasma gun Epic final battle EDIT: More variance to difficulty classes coming soon 0 Share this post Link to post
GreyGhost Posted July 19, 2009 Tried downloading but only got this response - "Empty server or forwarder response". 0 Share this post Link to post
boris Posted July 19, 2009 Won't let me download with FF 3.5.1. Says there's an JavaScript error and I should try a different browser. Yeaahh, suuuure. 0 Share this post Link to post
lareman Posted July 19, 2009 boris said:Won't let me download with FF 3.5.1. Says there's an JavaScript error and I should try a different browser. Yeaahh, suuuure. Blame mediafire. 0 Share this post Link to post
GreyGhost Posted July 19, 2009 boris said:Won't let me download with FF 3.5.1. Says there's an JavaScript error and I should try a different browser. Yeaahh, suuuure. The new link worked for me (FF 3.5.1 plus NoScript) though MediaFire's servers are sometimes a bit flaky. I'll check the map out shortly. 0 Share this post Link to post
lareman Posted February 25, 2010 Sorry for very long silence.. Download: http://www.speedyshare.com/files/21127260/frude2m7.wad 0 Share this post Link to post
Catoptromancy Posted February 25, 2010 Awesome! There are some texture errors that spam my console though. Probably nothing major, ill still look into it. 0 Share this post Link to post
lareman Posted February 26, 2010 The monster teleporters seem to fail sometimes, could someone tell why? I have no idea how to make them work.. 0 Share this post Link to post
GreyGhost Posted March 1, 2010 The main problem I noticed is a shortage of teleport destinations in the north-west room. 0 Share this post Link to post