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Texture Alignment problem

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That thread you linked to was a bug in ZDBSP that has been fixed for at least 3 years now.

Your problem appears to be related to your texture size. There's different ways how such odd-sized textures are handled so you need to be careful.

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Doom and most sourceports can't handle drawing textures whose widths aren't powers of 2 (8, 16, 32, 64, 128, 256, 512, 1024, etc). They'll behave as if it's the next-smallest power-of-2 width instead, so 48-wide textures will be tiled every 32 units, and so on.

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96 units tall is fine, as long as it's not 96 units wide.

But as for height, since you mentioned it: The original "vanilla" Doom/Doom2 executables will have difficulty vertically tiling textures that aren't 128 units tall (though they can display them properly as long as they're not tiling), such as the 96-tall door texture you mentioned, or any of the step textures, but most sourceports have no problem tiling those now.

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