Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Nixot

Texture Alignment problem

Recommended Posts

That thread you linked to was a bug in ZDBSP that has been fixed for at least 3 years now.

Your problem appears to be related to your texture size. There's different ways how such odd-sized textures are handled so you need to be careful.

Share this post


Link to post

Doom and most sourceports can't handle drawing textures whose widths aren't powers of 2 (8, 16, 32, 64, 128, 256, 512, 1024, etc). They'll behave as if it's the next-smallest power-of-2 width instead, so 48-wide textures will be tiled every 32 units, and so on.

Share this post


Link to post

96 units tall is fine, as long as it's not 96 units wide.

But as for height, since you mentioned it: The original "vanilla" Doom/Doom2 executables will have difficulty vertically tiling textures that aren't 128 units tall (though they can display them properly as long as they're not tiling), such as the 96-tall door texture you mentioned, or any of the step textures, but most sourceports have no problem tiling those now.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×