Patrick Posted July 25, 2009 I know this has been asked b4, but I can't seem to find the thread. Is it possible to make a map in Boom that forces a pistol start? If so, how would I go about it? (if someone can link that old thread, t'would be awesome) 0 Share this post Link to post
esselfortium Posted July 25, 2009 Not directly, but you could make the previous map end by simultaneously killing the player and triggering a romero-head exit, a la the end of most of Scythe 2's episodes. 0 Share this post Link to post
boris Posted July 25, 2009 Making a player die and then cross a W1 exit line works, too. Can be done by teleporting the player on a conveyor and kill him there. 0 Share this post Link to post
printz Posted July 25, 2009 Or - though it does sound barbaric - separating the mod into several wads starting at MAP01. 0 Share this post Link to post
NoWits Posted July 25, 2009 The only problem is they might press Use when they die, forcing them to play the level ALL OVER AGAIN. Not nice. You've got to make him teleport to a player 1 start which will telefrag him, but make that bit just before a W1 exit on a megafast conveyor belt. 0 Share this post Link to post
40oz Posted July 26, 2009 I once made the player telefrag a barrel that killed him whilst propelling him across a W1 end level line. 0 Share this post Link to post
NoWits Posted July 27, 2009 I've used Dehacked to make a thing that when the player telefrags, it ends the level. Coupled with an extra player1 start to make a voodoo doll, he kills himself and ends the level, thus starting him again with a pistol and a tiny chance of the person restarting the level beforehand. 0 Share this post Link to post
Erik Posted July 27, 2009 How did you do that with dehacked? Is it doom2.exe v1.9 compatible and does it require much "resources" (frames, useful things etc) in dehacked? 0 Share this post Link to post
NoWits Posted July 27, 2009 Well, I am not using the BFG so I dismantled all its frames, and I made the BFG shot into the thing - I made the death frame into one of the BFG frames and made the action "BrainDie" which ends the level. 0 Share this post Link to post
arrrgh Posted July 27, 2009 Or you could steal some frames from the Pain Elemental resurrection sequence, which won't be seen anywhere. At least, it shouldn't. 0 Share this post Link to post
Erik Posted July 28, 2009 Well, for my project, there will not be many frames to spare... But I think I can just use the romero head and change it to brainDie instantly when damaged. That will also free up some frames. The doom2 final boss is crappy anyway imo. 0 Share this post Link to post
myk Posted July 29, 2009 Erik said: The doom2 final boss is crappy anyway imo. I'd like to see a level 30 with multiple final bosses, each of which you can kill and count as monster kills. See here for some technical details on how to achieve this. 0 Share this post Link to post