z34chris Posted August 10, 2009 I am looking for beta testers for an upcoming doom utility that converts a wad to udmf format. 0 Share this post Link to post
exl Posted August 10, 2009 I've been looking for such a thing. Where do I sign in my blood? 0 Share this post Link to post
z34chris Posted August 11, 2009 I believe right here will be fine. Save your blood for dooming ;) 0 Share this post Link to post
z34chris Posted August 12, 2009 the beta udmf converter utility is located here: http://www.filefactory.com/file/ah43ged/n/wad2udmf0_3_2b_zip 0 Share this post Link to post
z34chris Posted August 15, 2009 I am still currently looking for beta testers, so if you are interested, you know what to do. 0 Share this post Link to post
Macil Posted August 16, 2009 Does it correctly convert lines with the TranslucentLine and Line_SetIdentification specials on them? 0 Share this post Link to post
crashhelper Posted August 16, 2009 Agent ME said:Does it correctly convert lines with the TranslucentLine and Line_SetIdentification specials on them? If you read the readme, it doesn't support hexen format maps. 0 Share this post Link to post
z34chris Posted August 17, 2009 This is a beta for the moment, I can add Hexen support in another release. Just want to clear up any odd errors in translating attributes from the binary format to udmf. 0 Share this post Link to post
crashhelper Posted August 17, 2009 Actually it doesn't seem to work at all. C:\>wad2udmf -h The system cannot execute the specified program. C:\> 0 Share this post Link to post
z34chris Posted August 17, 2009 You may not have the visual studio runtime libraries installed. I compiled this program with visual studio 2005. 0 Share this post Link to post
crashhelper Posted August 18, 2009 I have visual c++ 2005 express installed. 0 Share this post Link to post
AveryMaurice Posted August 18, 2009 crashhelper said:I have visual c++ 2005 express installed. Try .NET framework, since I'm pretty sure that Visual Studio uses it. 0 Share this post Link to post
z34chris Posted August 18, 2009 Try that, however, I have not used any .net with this utility. This one is just straight C. I did some looking around in here and the net and found tons of info in distributing applications and windows not being able to execute them due the run time environment not being installed. vcredist.exe I believe. 0 Share this post Link to post
Graf Zahl Posted August 18, 2009 You can change that in your compile settings by linking the runtime library statically. For small tools this is recommended because the redistrubutable CRT for VC++ 2005 or higher is quite messy. 0 Share this post Link to post
crashhelper Posted August 18, 2009 Alright I opened it in Dependency Walker and found Error: The Side-by-Side configuration information for "c:\wad2udmf\WAD2UDMF.EXE" contains errors. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem (14001). 0 Share this post Link to post
z34chris Posted August 19, 2009 I will fix that shortly. Mine was compiled /MD... kind of embarrassing. So far the newer compile runs just short of creating an empty output file on a test machine :( In the mean time, will the previous compile ever run if a user has the right .dll files in place? 0 Share this post Link to post
crashhelper Posted August 19, 2009 I did get the dependencies into system32 and they seem to be accepted, but the program still throws the same error. 0 Share this post Link to post
z34chris Posted August 19, 2009 I have uploaded an updated version with static linked run time libraries. I tested it on another machine with XP SP2, hopefully there will be some results this time. The link is now updated to a newer version that includes some fixes (This one should have been the original release) 0 Share this post Link to post
z34chris Posted August 22, 2009 I will be hacking out zdoom/hexen support for the udmf converter this weekend as I am taking a break from work to go to school. So far, the program can detect a zdoom/hexen format map. Three things that need to be done are: Read the format appropriately, write it in UDMF, and lastly copy over the map scripts. 0 Share this post Link to post
z34chris Posted August 24, 2009 I have uploaded another version that includes some zdoom features. After converting a map, a lump editor will be needed to at least copy over the behavior lumps, etc. I will look into adding this feature later. 0 Share this post Link to post
Gez Posted August 24, 2009 Great! But "some" ZDoom features? Other than the behavior lump, are there other things that aren't implemented yet? 0 Share this post Link to post
z34chris Posted August 24, 2009 what I meant by 'some zdoom features' is that I cant guarantee all zdoom features will work at the moment. I still have some programming to do, but this version with the help of a lump editor will tackle most zdoom features in the conversion process. I just need for the beta test to continue on so I don't miss anything programming-wise. As far as implementations go, I havent added a user specified map option list, or the behavior lump copying, or any other lump copying, or basic wadfile checks. I converted most of the zdoom demo wad file over with the exception of polyobjects, but everything else seems to work. There are a few action specials that have some weirdness associated with udmf and I am still working on those items. I am trying to figure out how to implement the behavior lump copying feature mostly due to how I have the functions set up in the code :( (Why does vitaminwater brand 'power-c' taste and smell like dirty cooch?) 0 Share this post Link to post
Doom64Marine Posted August 28, 2009 Interesting to say the least. Theres a few things this would help greatly with for me. 0 Share this post Link to post
z34chris Posted August 28, 2009 The newer version now copies over the behavior and script lumps(yay!) I have also made a small fix to the namespace issue of the udmf textmaps so that zdoom/hexen types should work correctly. Should I have this thing copy over the other non related lumps as well? I have also included an updated link to the newer version. 0 Share this post Link to post
z34chris Posted August 30, 2009 I have uploaded a new version of the udmf converter. This one will include a properly set line translucency as well as polyobjects and scrollfloors and some other fixes. 0 Share this post Link to post
z34chris Posted October 3, 2009 I dont want to wake up an old thread or anything, but am always interested in user feedback or suggestions :) 0 Share this post Link to post
z34chris Posted October 5, 2009 Completeness of the udmf converter so far: doom support, zdoom support, behavior and script lumps are copied to the output wadfile, polyobjects work, scripting works, water effects work. Any other effects that are used in the zdoom demo that I did not mention seem to work. I need to find another zdoom map to test this program on, suggestions? 0 Share this post Link to post