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jute

Obscure Sprite-Based FPS Games

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Aliotroph? said:

Hard to take that game seriously.

It's kinda obviously using a mod. If the lazor charged and the whoopee cushions aren't enough of a hint, wait till you see the roflecopters and other dumb memes shown toward the end of the video...

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Yea there are some stupid mods and stuff in there but I only noticed the stuff at the end. It was the best quality video I found looking for a short amount of time

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Ralphis said:

Rebel Moon Rising looks like it uses the Doom 64 engine or something similar. It obviously DOESN'T but if you showed it to me a few years ago and said it was on the N64 I wouldn't argue with you.

http://www.youtube.com/watch?v=udL8ZIpxfsc&


You know, that reminds me so much of Jimi's Doomsday mods (i.e Artic Base Research)...

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ROTT was beyond shit - funny ideas and in a way a classic, but the game itself...

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Bethesda made 2 Terminator games? OMG!!! Why are they working on Fallout and not a new Terminator?

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geo said:

Bethesda made 2 Terminator games? OMG!!! Why are they working on Fallout and not a new Terminator?

A Fallout 3-like Terminator game? It would be awesome in some aspects.

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geo said:

Bethesda made 2 Terminator games? OMG!!! Why are they working on Fallout and not a new Terminator?

Because they don't own the IP, and licenses for these kind of things have a finite duration.

They'd have to renegotiate a license with MGM to make more stuff based on the Terminator IP.

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Future Shock is awesome in terms of atmosphere, the whole game world is made to look like the futuristic sequences from the first two movies and it pulls it off really convincingly for a game that old.

Gameplay is a mixed bag though. You simply have to enjoy exploring the maps and letting the atmosphere get to you, otherwise you probably won't make it through the first half of the game due to boredom, as there isn't that much to be done in terms of fighting. You can fuck around with the bots by shooting off their turrets when possible and leaving them be. The vehicle maps are fun if you learn how to drive well (shouldn't be a problem if you've played Far Cry, as Crytek might just have ripped the driving/aiming mechanics from Future Shock).

The latter half is where the fun starts, basically after Skynet starts using the all-familiar time travel bubbles to throw stuff at you you'll never know what's coming. That teleportation sound you heard might be a more or less harmless Raptor, or a Hovertank getting ready to instakill you with it's rocket launcher.

Either way, if you're a fan of the movies, you'll probably love it as much as I did.

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cybdmn said:

You can shoot down the moon in future shock and skynet.

Hahaha, right you are :D I found this on YouTube:

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Super Jamie said:

Hahaha, right you are :D I found this on YouTube...


You found another video by an idiot who doesn't understand aspect ratios. Fuck, gamers are stupid idiots.

But yes, that feature was amusing and just about everybody who played those games managed to find it.

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Aliotroph? said:

You found another video by an idiot who doesn't understand aspect ratios. Fuck, gamers are stupid idiots.

Oh I am so sorry my overlord. I will try harder next time to appease your needs, since they are so fucking important.

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Aliotroph? said:

You found another video by an idiot who doesn't understand aspect ratios. Fuck, gamers are stupid idiots.

What? Looks like every other DosBox recording I've ever done.

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He's bitching about the fact that I left it as 320x200 when I uploaded it rather than changing it to 320x240 or any other 4:3 aspect ratio, because obviously the really matters for a 16-second video.

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Pfft. I didn't do it for my Strife speedrun either, and if anyone thinks there's something wrong with that they're free to download the vids and use for example VLCs aspect correction.

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Heh, you uploaded that? Can you tell I was just being cranky and not paying attention? I'm quite convinced that most gamers still have no idea what's going on with that. It's like how people don't seem to get their watching their new TVs wrong.

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For a 16 second lulz clip, who cares? For a longer LP or a proper serious demo then I'd pay attention.

320x200 -> 320x240 isn't a huge difference anyway, most of us probably even played Doom the "wrong way" for a number of years without even realising it.

However, squeezing 16:9 into 4:3 ruins any movie for me, regardless of length or display medium. I hate when I see someone's DVD player and TV setup that way.

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Or the other way. Bleagh. Everybody encodes porn in 16:9 now. Never mind that it was released in 1981 for video only... hehe

Not sure I played DOOM wrong. When a lot of ports got that wrong I played Legacy, which got that (and basically only that) right. I also played in fullscreen, which helped.

Lots of people get it wrong with DOSbox. DOSbox has a confusing array of graphics settings that have to be configured correctly if you want games to look correct on a widescreen monitor. Many tutorials, including official ones, don't cover that yet.

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