Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
NBv4

missing walls

Recommended Posts

Why is it that when I run certain wads, there are always walls that never show up. It is very annoying. Is it because I'm running it wrong, or is it because of my source port (legacy). Is there any way to fix it? Here are some screenshots:

http://sa.kungfuchrist.com/nbv4/screen1.jpg
http://sa.kungfuchrist.com/nbv4/screen2.jpg

Share this post


Link to post

To the best of my knowledge, it has something to do with the map itself. But that is coming from a mere player, I don't make my own maps or am familiar with the engine source.

Share this post


Link to post

I've run into this as well with Legacy and I suppose it's some bug in the OpenGL renderer. Probably because the WAD format was never written with hardware rendering in mind.

Share this post


Link to post

It has to do with the bsp builds I think. If you were to compile the maps in 3dbsp or whatever im sure it would fix it

Share this post


Link to post

I've noticed that too, especially in OpenGL Legacy. It hasn't happened to me in any other GL port yet though. Weird.

Share this post


Link to post

Learn to use BB code, n0013

You're a lazy bastard.

Yes this really looks like a bsp problem, as long that's not a wad that requires an extra texture pack.

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  
×