Juiche Posted September 10, 2009 In doom 3 pistol, macchinegun and chaingun have different ammo. Does they have same ammo in this wad. Same for plasmagun and bfg. 0 Share this post Link to post
doomero-21 Posted September 10, 2009 no, all the weapons have diferent ammo, except the shotgun and shupershotgun 0 Share this post Link to post
doomero-21 Posted September 16, 2009 the mod was relased some hours ago, play and enjoy =) (go to first post) 0 Share this post Link to post
Juiche Posted September 17, 2009 This mod is great! But I noticed some bugs. Player is invisible, when I used chasecam and I think cyberdemon have too little mass. I too tried other ports and it didn't work on skulltag and gzdoom. 0 Share this post Link to post
Dee Posted September 17, 2009 This project is epic! This is a very important project for the Doom community. definitely the best doom3 mod for doom. 0 Share this post Link to post
doomero-21 Posted September 17, 2009 the players is ionvisible becuase i try to add a picture for the playerclass, not the skin of the player, so i decide remove the players sprite, but..this mod is singleplayer, the chasecam is not important, will be very strange play on multiplayer and confusing...about skulltag and gzdoom, i said that on the readme and i explain why not.... not for skulltag becuase exist a sbarinfo code and only works on zdoom 2.20..... not gzdoom, gzdoom is more sensible than zdoom, the reazon, the wad crashed when you shot a monster , becasue the pain state doenst charge a sprite, i mean: pain: xxxx a o a_pain goto see this, make the wad crashed on gzdoom (1.1.2 ), but on zdoom 2.20 works all ok... other reazon why not gzdoom, is the hight requesting of the gpu memory, the game make more laggy... in conclusion, guys only need the zdoom 2.20 to play this.... 0 Share this post Link to post
Dee Posted September 17, 2009 Very great project in every way! I have been playing it for a couple hours and havent had any problems. I did notice one bug, at first I was playing not using mouse aim, just classic controls, and had auto target turned on. The auto target will shoot at clips and other items that are on the floor. However, when you turn auto aim off, and play with mouse aim, it works fine which is how it was designed to play to begin with, but I prefer classic controls when playing doom. It does present a problem cuz there was an enemy attacking me and my player was constantly shooting at a clip on the ground. 0 Share this post Link to post
doomero-21 Posted September 17, 2009 because the items are shootables, i add that for the grabber, the grabber need to move shootable objects..so turn off the autoaim.... 0 Share this post Link to post
Dee Posted September 18, 2009 Im kinda curious as to why no one is posting any comment on this project... 0 Share this post Link to post
Tamashii Posted September 18, 2009 its a little hard to get used to. fireballs are too fast, for one. 0 Share this post Link to post
Dee Posted September 19, 2009 CHOCOLATE!!! lol yeah, pick up the berserk lol 0 Share this post Link to post