iAmCodeMonkey666 Posted August 20, 2009 Hey guys, i am working on a 12 level mod that will take place in a spaceship, and I am confused on how to make a window looking out into space. I followed a tutorial that I found, but what ends up happening is that when the player looks at the window, there is a HOM effect where the skybox should be showing, and if I no clip into the sector where the sky textures are used, I can see my sky. In the doom builder 2 3d mode, there seems to be a missing texture on the window also. i am using GZdoom 1.2.01 to power my game btw... doom builder 3d mode: http://i682.photobucket.com/albums/vv184/00Sgemin00/shybox-problem.jpg in game: http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090820_174458.png noclip into sky sector: http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090820_174625.png 0 Share this post Link to post
ArmouredBlood Posted August 20, 2009 Try making the ceiling at the floor and leave the upper texture. 0 Share this post Link to post
iAmCodeMonkey666 Posted August 20, 2009 ArmouredBlood said:Try making the ceiling at the floor and leave the upper texture. What do you mean? Make the ceiling at the same height as the floor? 0 Share this post Link to post
DuckReconMajor Posted August 20, 2009 On the sector that has your starry sky texture outside of the window, make the floor the same height as the "window sill" and make the ceiling the same height as the floor. 0 Share this post Link to post
iAmCodeMonkey666 Posted August 21, 2009 DuckReconMajor said:On the sector that has your starry sky texture outside of the window, make the floor the same height as the "window sill" and make the ceiling the same height as the floor. I just tried that, and I am still having the same problem. ugh! lol 0 Share this post Link to post
esselfortium Posted August 21, 2009 If you lower the ceiling all the way to the floor, you'll just get HOM. Raise the ceiling up 1 unit and it should magically work. If the 1 unit of wall being visible when looked at from above is unacceptable (as it sometimes is), here's a visual example I just cooked up of how to easily avoid that problem: 0 Share this post Link to post
iAmCodeMonkey666 Posted August 21, 2009 ^^ I tried your tip, and It almost worked... http://i682.photobucket.com/albums/vv184/00Sgemin00/sky-box-trial-2.jpg http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090820_225319.png 0 Share this post Link to post
iAmCodeMonkey666 Posted August 21, 2009 DuckReconMajor said:Floor needs to be much lower It worked!!! yay! lol :D 0 Share this post Link to post