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Juiche

final wave

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How I can make "final wave" to my invasion map. I'm using DB2 Skulltag (doom in hexen format)

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you will have to make a lump in your wad using slumped or XWE called "CMPGINF".

in this lump, you make an entry for the map.

example:

{
mapname = MAP01
gamemode = invasion
wavelimit = 5
}

(the 5 used in wavelimit will mean that when playing the level, the final wave will be wave 5.)

of course, you can change the 5 to any number (except 0).

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Ultraboy94 said:

you will have to make a lump in your wad using slumped or XWE called "CMPGINF".

in this lump, you make an entry for the map.

example:

{
mapname = MAP01
gamemode = invasion
wavelimit = 5
}

(the 5 used in wavelimit will mean that when playing the level, the final wave will be wave 5.)

of course, you can change the 5 to any number (except 0).

I'm making normal wad , but one map is invasion map.
Iwrote that:

{
mapname = MAP03
gamemode = invasion
wavelimit = 3
}

There is two problems:
After map03 other maps are too invasion maps

When I play invasion map, and player die, the player respawn. I want when player die, it dies, no respawn.

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Try adding dmflags2 = 16384 to the map definition to disable respawn, don't know if it works when playing solo. To prevent that setting from carrying over to subsequent maps - as invasion mode is - add a definition for Map04 to restore the default settings for dmflags2 and gamemode.

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