Juiche Posted August 27, 2009 How I can make "final wave" to my invasion map. I'm using DB2 Skulltag (doom in hexen format) 0 Share this post Link to post
Ultraboy94 Posted August 27, 2009 you will have to make a lump in your wad using slumped or XWE called "CMPGINF". in this lump, you make an entry for the map. example: { mapname = MAP01 gamemode = invasion wavelimit = 5 } (the 5 used in wavelimit will mean that when playing the level, the final wave will be wave 5.) of course, you can change the 5 to any number (except 0). 0 Share this post Link to post
Juiche Posted September 1, 2009 Ultraboy94 said:you will have to make a lump in your wad using slumped or XWE called "CMPGINF". in this lump, you make an entry for the map. example: { mapname = MAP01 gamemode = invasion wavelimit = 5 } (the 5 used in wavelimit will mean that when playing the level, the final wave will be wave 5.) of course, you can change the 5 to any number (except 0). I'm making normal wad , but one map is invasion map. Iwrote that: { mapname = MAP03 gamemode = invasion wavelimit = 3 } There is two problems: After map03 other maps are too invasion maps When I play invasion map, and player die, the player respawn. I want when player die, it dies, no respawn. 0 Share this post Link to post
GreyGhost Posted September 3, 2009 Try adding dmflags2 = 16384 to the map definition to disable respawn, don't know if it works when playing solo. To prevent that setting from carrying over to subsequent maps - as invasion mode is - add a definition for Map04 to restore the default settings for dmflags2 and gamemode. 0 Share this post Link to post