gravitar Posted August 29, 2009 It seems in the newest version 1_2_0_1 the feature to disable the sg/ssg and fist/chainsaw toggle is removed ?! I was just fiddling with it for over an hour and couldn't get it to work, until I found an older version on a cdr. It used to work with: [Doom.WeaponSlots] Slot[1]=Fist Slot[2]=Pistol Slot[3]=Shotgun Slot[4]=Chaingun Slot[5]=RocketLauncher Slot[6]=PlasmaRifle Slot[7]=BFG9000 Slot[8]=Chainsaw Slot[9]=SuperShotgun Why was this essential feature removed ? :/ 0 Share this post Link to post
Graf Zahl Posted August 29, 2009 gravitar said:It seems in the newest version 1_2_0_1 the feature to disable the sg/ssg and fist/chainsaw toggle is removed ?! I was just fiddling with it for over an hour and couldn't get it to work, until I found an older version on a cdr. It used to work with: [Doom.WeaponSlots] Slot[1]=Fist Slot[2]=Pistol Slot[3]=Shotgun Slot[4]=Chaingun Slot[5]=RocketLauncher Slot[6]=PlasmaRifle Slot[7]=BFG9000 Slot[8]=Chainsaw Slot[9]=SuperShotgun Why was this essential feature removed ? :/ It wasn't removed but altered due to the needs of more modern mods. Saving the weapon config like older versions did just caused too many problems. The custom binding can be restored per player class by manually adding it to the config. In your case: [DoomPlayer.WeaponSlots] Slot[1]=Fist Slot[2]=Pistol Slot[3]=Shotgun Slot[4]=Chaingun Slot[5]=RocketLauncher Slot[6]=PlasmaRifle Slot[7]=BFG9000 Slot[8]=Chainsaw Slot[9]=SuperShotgun 0 Share this post Link to post
gravitar Posted August 29, 2009 Graf Zahl said:It wasn't removed but altered due to the needs of more modern mods. Saving the weapon config like older versions did just caused too many problems. The custom binding can be restored per player class by manually adding it to the config. In your case: [DoomPlayer.WeaponSlots] Slot[1]=Fist Slot[2]=Pistol Slot[3]=Shotgun Slot[4]=Chaingun Slot[5]=RocketLauncher Slot[6]=PlasmaRifle Slot[7]=BFG9000 Slot[8]=Chainsaw Slot[9]=SuperShotgun Thanks for the answer, any chance it will be included in the menus ? I'd guess there are more players who would want to bind the weapons without editing some ini. 0 Share this post Link to post
gravitar Posted August 29, 2009 Graf Zahl said: [DoomPlayer.WeaponSlots] Slot[1]=Fist Slot[2]=Pistol Slot[3]=Shotgun Slot[4]=Chaingun Slot[5]=RocketLauncher Slot[6]=PlasmaRifle Slot[7]=BFG9000 Slot[8]=Chainsaw Slot[9]=SuperShotgun I hate to say it but I have actually tried this now and it does NOT work, both weapons are still as toggle on one key, and the keys for slot 8/9 do nothing. Edit: most recent version 1.2.01 0 Share this post Link to post
Graf Zahl Posted August 30, 2009 If that doesn't work best report it at the ZDoom forums. That change wasn't my idea so best report it to the person who's responsible. ;) 0 Share this post Link to post
gravitar Posted August 30, 2009 erm...lol? I mean YOU said it worked. ;) 0 Share this post Link to post
Gez Posted August 30, 2009 gravitar said:erm...lol? I mean YOU said it worked. ;) And? 0 Share this post Link to post
gravitar Posted August 30, 2009 Given the fact GZ is the creator of GZDoom, you would think he knows his stuff and the first advice from him would be correct. And when it isn't he tells me to ask elsewhere :D But ah well atleast we can play the 'modern' weapon mods by wildweasel, instead of having a feature working that's pretty much fps standard since...Quake ? 0 Share this post Link to post
Gez Posted August 30, 2009 gravitar said:Given the fact GZ is the creator of GZDoom Based on ZDoom by Randy Heit. 0 Share this post Link to post