Kyka Posted August 31, 2009 Sector effect 9 - Secret. is not there, and I can't see any linedef or sector based ways to make secret areas. So how is it done? Thanks. :) 0 Share this post Link to post
exl Posted August 31, 2009 In DB there's a Secret setting under the Generalized Effects tab under the sector type button. 0 Share this post Link to post
Super Jamie Posted August 31, 2009 Tag 1024 http://zdoom.org/wiki/Sector_specials It's in the generalised sector tab in Doom Builder too 0 Share this post Link to post
CodeImp Posted August 31, 2009 exl said:In DB there's a Secret setting under the Generalized Effects tab under the sector type button. Quiet. It was supposed to be secret :( 0 Share this post Link to post
Kyka Posted August 31, 2009 Whoo. Thanks for the fast replies guys. Much appreciated as always. :) 0 Share this post Link to post
Juiche Posted August 31, 2009 If I remember right. Put only sector efect number 1024. DB shows "unkown" but it works at me. 0 Share this post Link to post
Enjay Posted August 31, 2009 The good thing about this system is that it isn't a sector type as such. In Doom mode, if a sector is a secret, it cannot be anything else. With this system, a flashing or damaging sector can also be secret. 0 Share this post Link to post
Kyka Posted August 31, 2009 Juiche said:If I remember right. Put only sector efect number 1024. DB shows "unkown" but it works at me. This is exactly what I found. DB shows unknown, but in ZDoom, it works fine. Enjay said:The good thing about this system is that it isn't a sector type as such. In Doom mode, if a sector is a secret, it cannot be anything else. With this system, a flashing or damaging sector can also be secret. This actually didn't occur to me, but you are absolutely right. Will keep this in mind for future reference. 0 Share this post Link to post