doom_marine666 Posted September 1, 2009 Hi people this is my first level I'm working it called: Water Overlord if you want screenshots email me at doommarine666@gmail.com and I will send ti you and can post the images on this tpic because I don't have a website yet. see ya later 0 Share this post Link to post
Creaphis Posted September 1, 2009 You don't need a website to post images here. Upload them to Imageshack. 0 Share this post Link to post
doom_marine666 Posted September 2, 2009 hi everyone here the images http://img530.imageshack.us/i/doom0000v.png/ http://img200.imageshack.us/i/doom0002.png/ http://img268.imageshack.us/i/doom0003p.png/ http://img299.imageshack.us/i/doom0001.png/ and here the link to the file http://rapidshare.com/files/274637120/Water_Overlord.zip enjoy 0 Share this post Link to post
JadedLexi Posted September 2, 2009 The texturing in that first screenshot is a little strange..but the rest of it looks alright. Is this supposed to be an E3M8 replacement? 0 Share this post Link to post
Catoptromancy Posted September 2, 2009 It crashes Heretic. By the error message it seems flats were used on walls, or textures were used for flats. This could be compatible in any port or original heretic.exe if you keep textures on walls and flats on floors and ceilings. I dont see any other zdoom features, so you may need to compromise a tiny bit to make it vanilla. Theres seems to be way too much ammo. Still nice try for a first wad. 0 Share this post Link to post
Vermil Posted September 2, 2009 Other ports support flats on walls and textures on floors now days. Doomsday for instance. Though this wad only seems to use a texture as a flat for the floor of a single sector and it's not even a floor the player will ever see... The map also features a Doom Builder 3D start, a couple of unknown textures ("BLANK") and features the "tag 0 ZDoom-ism" 0 Share this post Link to post
doom_marine666 Posted September 3, 2009 try zdoom or Skulltag I then it will work. and this is my first map so be nice 0 Share this post Link to post
Catoptromancy Posted September 3, 2009 I know how to make it work. Just pointing out a few things that could make it fully vanilla compatible. Its a good learning experience to remove things that cause other ports or the DOS exe to crash. 0 Share this post Link to post
doom_marine666 Posted September 3, 2009 hi I hate vanilla doom it is so bad 0 Share this post Link to post
Craigs Posted September 3, 2009 doom_marine666 said:hi I hate vanilla doom it is so bad hi I love the power glove it is so bad 0 Share this post Link to post
Guest DILDOMASTER666 Posted September 3, 2009 doom_marine666 said:I hate vanilla doom it is so bad "Limitation and confinement breeds limitless creativity." I think you just lack creativity any way you cut it. 0 Share this post Link to post
Torn Posted September 3, 2009 doom_marine666 said:hi I hate vanilla doom it is so bad It is not the point of the advices people give you. Basicly the problem is you use zdoom "features" that is not really needed for your wad. 0 Share this post Link to post
esselfortium Posted September 3, 2009 doom_marine666 said:hi I hate vanilla doom it is so bad Much like your posting 0 Share this post Link to post
Whoo Posted September 3, 2009 doom_marine666 said:hi I hate vanilla doom it is so bad Get out of here and go back to your Steam games. 0 Share this post Link to post
SaladBadger Posted September 3, 2009 Heh when I was playing doom in school last year I was only using vanilla doom + dosbox. It was the only way I could have done it, and it was actually nice taking a break from modern ports and the like, and just getting classic gameplay. Thankfully though at home I got chocolate doom for that. 0 Share this post Link to post
Catoptromancy Posted September 3, 2009 Torn said:It is not the point of the advices people give you. Basicly the problem is you use zdoom "features" that is not really needed for your wad. They are not features. They are just small bugs that zdoom happens to ignore. Very quick to fix. 0 Share this post Link to post
doom_marine666 Posted September 4, 2009 is that that a threat Whoo, and don't even like steam it sucks the power gloves, craigs are called Gauntlets of the Necromancer if you want to know 0 Share this post Link to post
Craigs Posted September 4, 2009 doom_marine666 said:is that that a threat Whoo, and don't even like steam it sucks the power gloves, craigs are called Gauntlets of the Necromancer if you want to know Whoo isn't threatening you. He's insulting you. Also, wrong glove. 0 Share this post Link to post
Quasar Posted September 6, 2009 C'mon guys it IS allowable to not be fond of vanilla Doom, with its blur-o-/chop-o-vision, limited controls, lack of config options, crashes, limitations, etc. If everybody was so in love with that stuff, we wouldn't have source ports to begin with :P 0 Share this post Link to post
Fletcher` Posted September 6, 2009 Quasar said:C'mon guys it IS allowable to not be fond of vanilla Doom, with its blur-o-/chop-o-vision, limited controls, lack of config options, crashes, limitations, etc. If everybody was so in love with that stuff, we wouldn't have source ports to begin with :P And you wouldn't be adding compatability options in EE either, zing. :P 0 Share this post Link to post
esselfortium Posted September 6, 2009 rf` said:And you wouldn't be adding compatability options in EE either, zing. :P Er, what? The compatibility options exist mainly for the ability to play certain old levels (and demo recordings) in modern sourceports without the aforementioned blur-o-vision :P 0 Share this post Link to post