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Juiche

custom thing spawn

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I'm using DB2 skulltag (doom in hexen format). I have made thing spawners ( action: 135). But how I make custom monsters and weapons (downloaded from realm667) spawn?

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You seem to fail to understand the point of custom stuff. If your arachnobaron has no spawnid, how about you give it one?

Or, if your spawner isn't a linedef but a script, how about you use SpawnSpot instead? If the spawner is a DECORATE actor, how about you use A_SpawnItemEx?

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Gez said:

You seem to fail to understand the point of custom stuff. If your arachnobaron has no spawnid, how about you give it one?

Or, if your spawner isn't a linedef but a script, how about you use SpawnSpot instead? If the spawner is a DECORATE actor, how about you use A_SpawnItemEx?

How I do it?

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Juiche said:

How I do it?

Do what? Give a spawnid to an actor? Use SpawnSpot or A_SpawnBlah? Read the wiki for crying out loud. It's explained and it's not hard.

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