Juiche Posted September 2, 2009 Is that possible to play Aeons of death mod on skulltag? It didn't workat me. 0 Share this post Link to post
Nems Posted September 2, 2009 Maybe it's because it was meant for (G)ZDoom. Skulltag has its own (and better, in my opinion) derivative: http://skulltag.com/forum/viewtopic.php?f=12&t=13127&sid=8d7cace9487a0728bd6cee2be62f5b6a Seriously, I don't see why people get all excited over AEOD. It plays like, looks like, and feels like a clusterfuck wrapped up in a train wreck. Maybe it's just me. I dunno. EDIT: Fuck yeah I got a custom title. :D 0 Share this post Link to post
Gez Posted September 2, 2009 It very nearly break the lump limit. Skulltag autoloads skulltag.wad which has enough lumps to push it over the lump limit. The lump limit doesn't exist anymore in recent (G)ZDoom versions and has been likewise removed from Skulltag's 97e branch, which is in development at this time. 0 Share this post Link to post
Juiche Posted September 2, 2009 Gez said:It very nearly break the lump limit. Skulltag autoloads skulltag.wad which has enough lumps to push it over the lump limit. The lump limit doesn't exist anymore in recent (G)ZDoom versions and has been likewise removed from Skulltag's 97e branch, which is in development at this time. I didn't know, skulltag have lump limit. Do you know when 97e will be released 0 Share this post Link to post
Graf Zahl Posted September 2, 2009 Gez said:The lump limit doesn't exist anymore in recent (G)ZDoom versions and has been likewise removed from Skulltag's 97e branch, which is in development at this time. Are you sure? I fixed this with the resource manager rewrite which AFAIK is not in Skulltag yet. 0 Share this post Link to post
Gez Posted September 2, 2009 No, that was a bit earlier. Here is the revision which fixed the problem for AEoD, here is when it was added to ST, here the ZDoom revision at which ST is feature-frozen and here is the beginning of the complete resource manager rewrite. 0 Share this post Link to post